Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-13 | Add context info to Develop->Render Tests->Frame Profile stats file. | Nat Goodspeed | |
Specifically, add the viewer version, the machine ID, the grid, the region name and ID, the parcel name and ID and the timestamp. This is both richer and less fragile than trying to extract that information from the generated filename: e.g. we now have region and parcel names. Instead of making `LLGLSLShader::finishProfile()` mess with file I/O, pass it a reference to a `boost::json::value` to be filled in with statistics, if it's a `boost::json::object`. Otherwise it's `boost::json::null`, meaning no report. Make llviewerdisplay.cpp's `display()` function instantiate a `boost::json::value` to pass to `finishProfile()`. That lets llviewerdisplay.cpp also set the `"context"` entry, with a new `getProfileStatsContext()` function quite similar to `getProfileStatsFilename()`. | |||
2024-09-13 | Merge pull request #2548 from secondlife/lua-frame-profile | nat-goodspeed | |
Make Develop->Render Tests->Frame Profile dump JSON to a file too (#2412) | |||
2024-09-12 | Replace glh_linear usage with GLM (#2554) | Rye Mutt | |
2024-09-12 | Fix warning spam from missing call to unmapBuffer introduced in #2544 (#2556) | Rye Mutt | |
2024-09-12 | Give `LLGLSLShader::finishProfile()` a static default string param. | Nat Goodspeed | |
`finishProfile()` is called at least once within a `__try` block. If we default its `report_name` parameter to a temporary `std::string`, that temporary must be destroyed when the stack is unwound, which `__try` forbids. | |||
2024-09-11 | Make Develop->Render Tests->Frame Profile dump JSON to a file too. | Nat Goodspeed | |
Make `LLGLSLShader::finishProfile()` accept a string pathname instead of a bool and, in addition to logging statistics to the viewer log, output statistics to that file as JSON. The calls that used to pass `emit_report=false` now pass `report_name=std::string()`. Make llviewerdisplay.cpp's `display()` function synthesize a profile filename in the viewer's logs directory, and pass that filename to `LLGLSLShader::finishProfile()`. | |||
2024-09-10 | Profile guided optimizations | RunitaiLinden | |
2024-09-05 | viewer#2411 Use font buffer in text segments | Andrey Kleshchev | |
2024-09-04 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-09-04 | #2482 Low end NVIDIA compatibility pass (#2486) | Dave Parks | |
- Use GL_NVX_gpu_memory_info when available - Disable transparent water on Mid+ and lower - Adjust GPU benchmark to better tell the truth - Texture bias tune up - viewer-private/#277 - Report foreground_time in viewer stats | |||
2024-09-04 | viewer#2411 Cleanup #2 | Andrey Kleshchev | |
2024-09-04 | viewer#2411 Cleanup | Andrey Kleshchev | |
2024-09-04 | viewer#2411 A bit more coverage for font buffer | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations #3 | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations #2 | Andrey Kleshchev | |
2024-09-04 | viewer#2411 LLFontGL::render optimizations | Andrey Kleshchev | |
2024-08-29 | Merge pull request #2466 from RyeMutt/smaa | Rye Mutt | |
Introduce SMAA and rework post process chain for better visual quality | |||
2024-08-29 | Integrate SMAA and rework post process chain for better visual quality | Rye Mutt | |
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects | |||
2024-08-29 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-08-29 | Remove dead texunit colorspace conversion code | Rye Mutt | |
2024-08-28 | #2432 Restore default nametag behavior. (#2444) | Dave Parks | |
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render | |||
2024-08-27 | #2428 Fix for crash when applying PBR material (#2430) | Dave Parks | |
Also attempt to fix some occasional bad texture memory tracking. | |||
2024-08-24 | Fix mac crash on startup due to missing types from enum | Rye Cogtail | |
2024-08-24 | Improve FXAA quality and performance when GL version is greater then 4 | Rye Cogtail | |
Adds gather4 support under GLSL 4.0+ | |||
2024-08-24 | Add Contrast Adaptive Sharpening post process effect(#2399) | Rye Mutt | |
2024-08-22 | #2393 BugSplat Crash #1504586: LLRenderTarget::getTexture(483) | Alexander Gavriliuk | |
2024-08-22 | Do deprecated texture swizzle on GPU using GL texture swizzling functions ↵ | Rye Mutt | |
(#2389) * Use GL texture swizzling instead of scratch buffer for deprecated formats when GL 3.3 is available Fix crash when GL texture compression is enabled * Fix UI font atlas being eligible for texture compression | |||
2024-08-21 | Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). ↵ | Dave Parks | |
(#2387) | |||
2024-08-21 | Improve accuracy of texture memory tracking (#2371) | Rye Mutt | |
* Fix alloc_tex_image to account for more missing texture memory Change alloc_tex_image calls to pass internal format to properly account for used image type * Fix scaleDown passing primary format in place of internal format to glTexImage2D * Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures | |||
2024-08-20 | #2315 Ensure textures are deleted when they are no longer referenced. (#2343) | Dave Parks | |
* #2315 WIP -- Clean up deletion rules in texture list. Incidental decruft. * Touch up assertions. * Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture | |||
2024-08-13 | Merge pull request #2210 from secondlife/v-1883 | cosmic-linden | |
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | |||
2024-08-08 | #1922 Make PBR scale and offset crosshair work like Texture crosshair do | Alexander Gavriliuk | |
2024-08-06 | secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | Cosmic Linden | |
2024-08-06 | Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw ↵ | Rye Mutt | |
(#2202) | |||
2024-07-26 | Reduce utf8 to wstring conversion and llwstring temporaries during text draw ↵ | Rye Mutt | |
(#2115) | |||
2024-07-09 | Fix excessive clearing of shader cache when toggling mirrors (#1950) | Rye Mutt | |
2024-07-09 | Update tracy profiler to 0.10 (#1946) | Rye Mutt | |
2024-07-09 | Merge pull request #1944 from Ansariel/develop_c4244 | Andrey Lihatskiy | |
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now | |||
2024-07-08 | Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h ↵ | Ansariel | |
and llunittype.h for now | |||
2024-07-08 | #1931 Terminate AppViewer immediately in case of initialization failed | Alexander Gavriliuk | |
2024-07-06 | #1931 BugSplat Crash: SecondLifeViewer!LLRenderTarget::release(387) | Alexander Gavriliuk | |
2024-07-03 | #1870 Tune up for better experience on integrated intel with low memory (#1872) | Dave Parks | |
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again | |||
2024-06-27 | 1836 dont store texture in system memory unless absolutely necessary (#1843) | Dave Parks | |
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps | |||
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-06-18 | Merge pull request #1797 from secondlife/release/maint-a | Brad Linden | |
merge release/maint-a into develop and close maint-a | |||
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | |||
2024-06-13 | Fix a few merge issues | Ansariel | |
2024-06-12 | Fix whitespace pre-commit hook failures | Brad Linden | |
2024-06-12 | Merge remote-tracking branch 'origin/project/gltf_development' into ↵ | Brad Linden | |
brad/maint-a-merge-to-gltf-dev # Conflicts: # indra/newview/gltf/primitive.cpp | |||
2024-06-12 | viewer#1698 Uniform being out of range shouldn't crash viewer | Andrey Kleshchev | |