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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llrender
Age
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Author
2011-11-01
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-26
SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...
Dave Parks
2011-10-25
SH-2622 Put back "Basic Shaders" toggle ability.
Dave Parks
2011-10-21
SH-2240 Make OSX never attempt to use GLSL 1.30 or later
Dave Parks
2011-10-19
Fix for VBO pools not getting cleared appropriately.
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-12
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_...
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-07
SH-2031 fix for mac/linux build
Dave Parks
2011-10-07
SH-2031 Profile guided optimization of matrix ops
Dave Parks
2011-10-06
SH-2553 Fix for glitches when rendering HUD attachments.
Dave Parks
2011-10-05
SH-2481 Potential fix for viewer detecting incorrect amount of vram available...
Dave Parks
2011-10-04
SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject su...
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-10-02
SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...
Dave Parks
2011-09-30
SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONEN...
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-29
SH-2276 disable private memory pool management
Dave Parks
2011-09-28
SH-2507 Fix for linux build
Dave Parks
2011-09-28
SH-2244 Fix for mac build?
Dave Parks
2011-09-28
SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer...
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-25
SH-2244 Fix for crash when enabling core profile on AMD GPUs
Dave Parks
2011-09-25
SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
Dave Parks
2011-09-24
SH-2244 Fix for bump surfaces appearing black when L&S disabled
Dave Parks
2011-09-24
merge
Dave Parks
2011-09-24
SH-2244 Fix for shaders not building on GL < 2.1
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-23
SH-2244 Fix for linux build?
Dave Parks
2011-09-23
SH-2244 Fix for mac build? (take two)
Dave Parks
2011-09-23
SH-2244 Fix for mac build?
Dave Parks
2011-09-23
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 fix flickering shadows and occlusion culling.
Dave Parks
2011-09-22
SH-2244 fix for glitched fonts
Dave Parks
2011-09-22
SH-2244 Don't use VAO's outside of core profile (performance improvement)
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...
Dave Parks
2011-09-20
SH-2243 No deprecated calls for the whole session.
Dave Parks
2011-09-17
SH-2243 fix for mac build
Dave Parks
2011-09-17
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
Dave Parks
2011-09-17
SH-2243 work in progress -- put back ambient lighting when atmospheric shader...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
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