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2012-03-09merge changes for vmrg-225Oz Linden
2012-02-08Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/Richard Linden
2012-02-07EXP-1181 WIP as a designer I would like to specify default floater positions ↵Richard Linden
using realtive coordinates refactored LLCoord code to be templated, ultimately to support arbitrary conversions
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2012-02-06SH-2794, resolved merge conflict and corrected logic in ↵Leslie Linden
LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-03EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
EXP-1854 FIX Text positioning in mini inspector a couple pixels too low
2012-02-01converted a bunch of narrowing implicit conversions to explicitRichard Linden
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-27EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-26EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and ↵Richard Linden
toasts with UI size smaller than 1 also, re-enabled floater_test_textbox.xml
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled ↵Dave Parks
(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
2012-01-18EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
fixed font metrics rounding error and made corrective adjustments in layout
2012-01-18Automated merge with ↵Xiaohong Bao
https://bitbucket.org/VirLinden/viewer-development-shining-fixes
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2012-01-18mergeDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2012-01-05trivial: debug code for SH-2827: [crashhunters] Crash in ↵Xiaohong Bao
LLPipeline::generateWaterReflection()
2012-01-04mergeBrad Payne (Vir Linden)
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-12-15storm-1723: fix character display when a lot of different characters are usedAlissa Sabre
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-13SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-12mergeBrad Payne (Vir Linden)
2011-12-12merge changes for vmrg-204Oz Linden
2011-12-07SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash ↵Dave Parks
when some post-snapshot or minimize/restore operation gets out of phase.
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-29fix for crash on startup (font system not initialized when first creating fonts)Richard Linden
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵Leslie Linden
since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting ↵Dave Parks
flexi attachments.
2011-11-16mergeDave Parks
2011-11-16SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ↵Dave Parks
Ringtail avatar)
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-15SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of ↵Dave Parks
not creating an alpha mask)
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-03SH-2240 Fix for core profile assertions when Debug GL enabled.Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.