Age | Commit message (Collapse) | Author |
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(long long round) in VS2013
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against probably-not-NULL current bound shader pointer
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[-Wunused-variable]
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changes
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: fix in shader (mul texcoord to tex matrix), array's optimization
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freed during its cleanup method.
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to loose ui colours(depending on enabled/disabled basic shader).
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Up bone cap to 64 for rigged meshes.
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added more MemTrackable types
optimized memory usage of LLTrace some more
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changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
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norspec from wayback
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