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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2014-02-11 16:04:31 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2014-02-11 16:04:31 -0500
commit969cb45920c568aeebf145480b7beacb2a157bcf (patch)
tree63dfb29d5e0226b054094d88358bec6ede68c197 /indra/llrender
parentd8f627d8bd45cc356583e2251500c23bed836b16 (diff)
parent413be91cf5044889ade97dcbec4b17fceff122e3 (diff)
merge
Diffstat (limited to 'indra/llrender')
-rwxr-xr-xindra/llrender/llglslshader.cpp9
-rwxr-xr-xindra/llrender/llshadermgr.cpp30
-rwxr-xr-xindra/llrender/llshadermgr.h3
3 files changed, 31 insertions, 11 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 35620bb656..1c50a51d02 100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -717,7 +717,14 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
BOOL LLGLSLShader::link(BOOL suppress_errors)
{
- return LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
+ BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
+
+ if (!suppress_errors)
+ {
+ LLShaderMgr::instance()->dumpObjectLog(mProgramObject, !success, mName);
+ }
+
+ return success;
}
void LLGLSLShader::bind()
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index d230574752..6e04fc82df 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -505,9 +505,25 @@ static std::string get_object_log(GLhandleARB ret)
return res;
}
-void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
+void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
+
+ if (log.length() > 0 || warns)
+ {
+ if (!filename.empty())
+ {
+ if (warns)
+ {
+ LL_WARNS("ShaderLoading") << "From " << filename << ":" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("ShaderLoading") << "From " << filename << ":" << LL_ENDL;
+ }
+ }
+ }
+
if ( log.length() > 0 )
{
if (warns)
@@ -558,7 +574,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */
if (file)
{
- LL_INFOS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
+ LL_DEBUGS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
break; // done
}
}
@@ -812,8 +828,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (error != GL_NO_ERROR || success == GL_FALSE)
{
//an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
- dumpObjectLog(ret);
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
+ dumpObjectLog(ret, TRUE, filename);
#if LL_WINDOWS
std::stringstream ostr;
//dump shader source for debugging
@@ -938,11 +954,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
suppress_errors = FALSE;
}
#endif
- if (!suppress_errors)
- {
- dumpObjectLog(obj, !success);
- }
-
return success;
}
@@ -1146,6 +1157,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("env_intensity");
mReservedUniforms.push_back("matrixPalette");
+ mReservedUniforms.push_back("translationPalette");
mReservedUniforms.push_back("screenTex");
mReservedUniforms.push_back("screenDepth");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 51c27fc8b6..394b38f832 100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -176,6 +176,7 @@ public:
ENVIRONMENT_INTENSITY,
AVATAR_MATRIX,
+ AVATAR_TRANSLATION,
WATER_SCREENTEX,
WATER_SCREENDEPTH,
@@ -224,7 +225,7 @@ DISPLAY_GAMMA,
virtual void initAttribsAndUniforms(void);
BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
+ void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);