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2012-03-09merge changes for vmrg-225Oz Linden
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture ↵Dave Parks
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to ↵Dave Parks
avoid artifacts.
2012-03-07Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering ↵prep
fixes. Code cleanup
2012-03-07Fix for overlaying navmesh on renderable geometry.prep
2012-03-07Partial fix for Path-387. Path-287 Viewer perfomance tweaks.prep
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-02-28SH-2908 Fix for incompatibility issue with GLSL 1.30Dave Parks
2012-02-24Fix for nacmesh viewing on low gfx setting and llpathinglib update.prep
2012-02-24Path-267: Add support for rendering of walkable objects, obstacles and ↵prep
material phantoms.
2012-02-23SH-2908 Fix for linux build.Dave Parks
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-04-13MAINT-861 Fix for crash on exit due to bad matrix modeDave Parks
2012-04-13MAINT-939 Potential fix for crash when editing objects.Dave Parks
2012-04-11MAINT-870 Fix for crash from out of control lawns.Dave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-21SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.Dave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 ↵Dave Parks
implementations.
2012-02-15Path-266: Navmesh is backfaced culledprep
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-13Path-197. Navmeshes are converted into vbos.prep
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/Richard Linden
2012-02-08Fix for Debug GL generating errors when changing graphics preferences ↵Dave Parks
(reloading shaders).
2012-02-07EXP-1181 WIP as a designer I would like to specify default floater positions ↵Richard Linden
using realtive coordinates refactored LLCoord code to be templated, ultimately to support arbitrary conversions
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2012-02-06SH-2794, resolved merge conflict and corrected logic in ↵Leslie Linden
LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-06Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-02-03EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
EXP-1854 FIX Text positioning in mini inspector a couple pixels too low
2012-02-01converted a bunch of narrowing implicit conversions to explicitRichard Linden
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-30Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-27EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-26EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and ↵Richard Linden
toasts with UI size smaller than 1 also, re-enabled floater_test_textbox.xml
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled ↵Dave Parks
(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
2012-01-19mergeprep
2012-01-19Path-196 : vbo cleanup, visual fixes (path-222)prep
2012-01-18EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
fixed font metrics rounding error and made corrective adjustments in layout
2012-01-18Automated merge with ↵Xiaohong Bao
https://bitbucket.org/VirLinden/viewer-development-shining-fixes