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path: root/indra/llrender
AgeCommit message (Expand)Author
2012-06-13MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-05-30MAINT-616 Fix for mac build.Dave Parks
2012-05-30Minor instrumentation tweaks -- add a couple of asserts, a timer, and fix VBO...Dave Parks
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-22MAINT-616 Fix for crash on teleport from previous changesDave Parks
2012-05-22MAINT-616 Fix for crash on shutdown caused by previous changes.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that...Dave Parks
2012-05-11MAINT-586 Starting logging OpenGL version and shader level to simulatorDave Parks
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-04-13MAINT-861 Fix for crash on exit due to bad matrix modeDave Parks
2012-04-13MAINT-939 Potential fix for crash when editing objects.Dave Parks
2012-04-11MAINT-870 Fix for crash from out of control lawns.Dave Parks
2012-03-30MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 E...Dave Parks
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig...Dave Parks
2012-03-26MAINT-806 Fix for some shaders failing to link on ATI x800.Dave Parks
2012-03-21MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implici...Dave Parks
2012-03-14MAINT-708 Fix for pink when enabling RenderUseVAODave Parks
2012-03-13MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.Dave Parks
2012-03-09merge changes for vmrg-225Oz Linden
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture compressi...Dave Parks
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-28SH-2908 Fix for incompatibility issue with GLSL 1.30Dave Parks
2012-02-23SH-2908 Fix for linux build.Dave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-21SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.Dave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...Dave Parks
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-08Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/Richard Linden
2012-02-08Fix for Debug GL generating errors when changing graphics preferences (reload...Dave Parks
2012-02-07EXP-1181 WIP as a designer I would like to specify default floater positions ...Richard Linden
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2012-02-06SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...Leslie Linden
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-03EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-02-01converted a bunch of narrowing implicit conversions to explicitRichard Linden
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-27EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-26EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and toas...Richard Linden
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden