| Age | Commit message (Collapse) | Author | 
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|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | stalls in renderer by never using the fixed function pipeline if shaders are available. | 
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|  | if stream vbo disabled (effectively disables usage of vertex buffers for flexible objects on mac) | 
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|  | fence API (disabled for now). | 
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|  | Shapes on Mesh Sandbox 25 on Windows XP | 
|  | available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. | 
|  | Reviewed by davep. | 
|  | Unused local varible removed. | 
|  | vertex buffer objects.  Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | 
|  | (wow, super fast so far) | 
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|  | reviewed by davep. | 
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|  | treated as error) | 
|  | reviewed by davep | 
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|  | need to apply these manually. | 
|  | as part of STORM-1011.
reviewed by davep. | 
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|  | queries if GL is set to not use VBOs for stream draw. | 
|  | leaking. | 
|  | data from gDEBugger.
Reviewed by Nyx. | 
|  | leaking. | 
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