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authorDave Parks <davep@lindenlab.com>2011-08-10 13:01:14 -0500
committerDave Parks <davep@lindenlab.com>2011-08-10 13:01:14 -0500
commit2ee815478043c4d5845f094f744a055707dba0e0 (patch)
tree7a34bf2b60eaf609af9f3e8dab20268ed720d75c /indra/llrender/llvertexbuffer.cpp
parentf076bdf609ec1fe114a7d0222a318483c97c7a26 (diff)
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp62
1 files changed, 59 insertions, 3 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index a5977d658d..5d19168842 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -62,7 +62,6 @@ U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
-S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector<U32> LLVertexBuffer::sDeleteList;
@@ -355,6 +354,8 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
//static
void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
U32 count = pos.size();
llassert_always(norm.size() >= pos.size());
llassert_always(count > 0) ;
@@ -369,6 +370,49 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
glDrawArrays(sGLMode[mode], 0, count);
}
+//static
+void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+ if (tc)
+ {
+ mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
+ }
+
+ unbind();
+
+ setupClientArrays(mask);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
+ {
+ S32 loc = shader->getAttribLocation(LLVertexBuffer::TYPE_VERTEX);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
+
+ if (tc)
+ {
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_TEXCOORD0);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
+ }
+ }
+ }
+ }
+ else
+ {
+ glTexCoordPointer(2, GL_FLOAT, 0, tc);
+ glVertexPointer(3, GL_FLOAT, 16, pos);
+ }
+
+ glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
+}
+
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
if (start >= (U32) mRequestedNumVerts ||
@@ -403,6 +447,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
validateRange(start, end, count, indices_offset);
llassert(mRequestedNumVerts >= 0);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
if (mGLIndices != sGLRenderIndices)
{
@@ -431,6 +476,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
llassert(mRequestedNumIndices >= 0);
if (indices_offset >= (U32) mRequestedNumIndices ||
indices_offset + count > (U32) mRequestedNumIndices)
@@ -463,6 +510,8 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
llassert(mRequestedNumVerts >= 0);
if (first >= (U32) mRequestedNumVerts ||
first + count > (U32) mRequestedNumVerts)
@@ -2037,9 +2086,16 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
}
- if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
+ if (data_mask & MAP_WEIGHT4)
{
- glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ if (shader)
+ {
+ S32 loc = shader->getAttribLocation(TYPE_WEIGHT4);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ }
+ }
}
if (data_mask & MAP_CLOTHWEIGHT)