Age | Commit message (Collapse) | Author |
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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some reason
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modify viewer to run under said context without generating errors.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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if stream vbo disabled (effectively disables usage of vertex buffers for flexible objects on mac)
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fence API (disabled for now).
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Shapes on Mesh Sandbox 25 on Windows XP
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available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
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Reviewed by davep.
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Unused local varible removed.
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vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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(wow, super fast so far)
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reviewed by davep.
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treated as error)
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reviewed by davep
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need to apply these manually.
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as part of STORM-1011.
reviewed by davep.
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queries if GL is set to not use VBOs for stream draw.
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leaking.
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data from gDEBugger.
Reviewed by Nyx.
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leaking.
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