Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-10-09 | SL-1289 | Graham Linden | |
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony | |||
2018-10-08 | SL-9751 | Graham Linden | |
Add optional moon brightness setting | |||
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵ | Graham Linden | |
sync w/ sim side which has not llunits types. | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com | |
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support. | |||
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-10-05 | Skys settings object active. | Rider Linden | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-10-10 | Quite down log spam from loading shaders. | Dave Parks | |
Up bone cap to 64 for rigged meshes. | |||
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place | |||
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵ | Graham Linden | |
deferred (opaque objects) | |||
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵ | Dave Parks | |
descrepencies. | |||
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-26 | Provide LLGLSLShader backwards compat so as not to break the appearance utility | Graham Madarasz | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks | |
Reviewed by Graham | |||
2013-01-30 | Specular map support. This is the vast majority of the material parameters ↵ | Geenz | |
implemented at this point for opaque geometry. | |||
2013-01-25 | Trying to set materials up for rendering! Yay! | Geenz | |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz | |
2012-08-29 | Use an unordered map for custom #defines instead of a map. Lookups are ↵ | Jonathan Goodman | |
faster, and we don't really care about any particular order anyways for these. | |||
2012-08-28 | Added support for adding custom preprocessor definitions (for shader ↵ | Jonathan Goodman | |
permutations) | |||
2012-06-22 | merge | Dave Parks | |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks | |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
Coalesced patchset. | |||
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks | |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks | |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵ | Dave Parks | |
a parameter. | |||
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks | |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal ↵ | Dave Parks | |
with exploding amounts of non-built-in GL state | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2009-01-08 | Result of svn merge -r107256:107258 ↵ | Aaron Brashears | |
svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165 | |||
2008-06-30 | Merging in file-move-merge ( QAR-649 ) | Eric Tulla | |
Result of "svn merge -r 90669:90786 $tulla/file-move-merge ." Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing: newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files) newview/llpostprocess.* -> llrender/llpostprocess.* newview/llrendersphere.* -> llrender/llrendersphere.* newview/llcubemap.* -> llrender/llcubemap.* llwindow/llgl.* -> llrender/llgl.* llwindow/llglstates.h -> llrender/llglstates.h llwindow/llgltypes.h -> llrender/llgltypes.h llwindow/llglheaders.h -> llrender/llglheaders.h |