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author | Graham Linden <graham@lindenlab.com> | 2018-06-01 23:32:30 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-01 23:32:30 +0100 |
commit | 8cfdc07e790a557e881fadaa1b6258e5b16751f4 (patch) | |
tree | a792d0e6f03886f4a3d8f064811fdcbbf2ce1a61 /indra/llrender/llshadermgr.h | |
parent | 8dd85013865cc5b426234cd71b605d7208bcfe01 (diff) |
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index fa2a9f03be..9919dbe31a 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -30,11 +30,6 @@ #include "llgl.h" #include "llglslshader.h" -/*RIDER: TODO: - * This should use the LL Singleton<> template... but not a quick conversion. - * (llviewershadermgr derives from this) - */ - class LLShaderMgr { public: |