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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llshadermgr.h
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Author
2022-09-28
SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-06-28
Add emissiveRect to softenLightF.glsl
Dave Parks
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
Merged DRTVWR-559 into SL-17274_view_dir
Michael Pohoreski
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17274: Add view_dir uniform
Ptolemy
2022-06-10
SL-17523 Add reflection probe ambiance to windlight settings and integrate wi...
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-04-29
SL-17282 prototype mixing of reflection map into legacy materials
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-02-04
DRTVWR-525, improve dev's quality-of-life
Dave Houlton
2019-07-23
SL-11621
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-03-02
SL-10664
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-24
SL-10276
Graham Linden
2018-10-29
SL-9977
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-10-08
SL-9751
Graham Linden
2018-10-05
SL-1925
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-10-05
Skys settings object active.
Rider Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-10-10
Quite down log spam from loading shaders.
Dave Parks
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-26
Provide LLGLSLShader backwards compat so as not to break the appearance utility
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-01-30
Specular map support. This is the vast majority of the material parameters i...
Geenz
2013-01-25
Trying to set materials up for rendering! Yay!
Geenz
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