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path: root/indra/llrender/llshadermgr.h
AgeCommit message (Expand)Author
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-06-28Add emissiveRect to softenLightF.glslDave Parks
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23Merged DRTVWR-559 into SL-17274_view_dirMichael Pohoreski
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17274: Add view_dir uniformPtolemy
2022-06-10SL-17523 Add reflection probe ambiance to windlight settings and integrate wi...Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-02-04DRTVWR-525, improve dev's quality-of-lifeDave Houlton
2019-07-23SL-11621Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-03-02SL-10664Graham Linden
2019-02-06SL-10478Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-24SL-10276Graham Linden
2018-10-29SL-9977Graham Linden
2018-10-09SL-1289Graham Linden
2018-10-08SL-9751Graham Linden
2018-10-05SL-1925Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-06-13Mods to hook up water settings to water normals for rendering with support fo...Graham Linden
2018-06-12Fix env panel forward action.Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to sha...Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2017-10-05Skys settings object active.Rider Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-10-10Quite down log spam from loading shaders.Dave Parks
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-09Merge downstream code and viewer-betasimon
2013-04-26Provide LLGLSLShader backwards compat so as not to break the appearance utilityGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-25Trying to set materials up for rendering! Yay!Geenz