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path: root/indra/llrender/llrender.h
AgeCommit message (Expand)Author
2023-10-25Fix DRTVWR-559 std::array usage in llrender and llprimitive after mergeBrad Linden
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...RunitaiLinden
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2021-12-02mac build fixAndrey Kleshchev
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2020-09-17SL-13729 Performance of LLUI and LLRender2DAndrey Kleshchev
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...Geenz
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz
2019-03-26Make whether the sun or moon is primary part of llrender light state so we ca...Graham Linden
2019-02-21SL-10501Graham Linden
2019-02-06SL-10478Graham Linden
2018-10-29SL-9977Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate coo...Graham Linden
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22MergeRider Linden
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ...andreykproductengine
2018-02-15Add debug setting and code to allow nVidia nSight graphics debugging to captu...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-03-01MAINT-4839 FIXED Animation of Mesh Dress doesn't work.ruslantproductengine
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-05-09Merge downstream code and viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2013-02-21Merge viewer-cat and resolve conflict with alternate selfGraham Madarasz (Graham Linden)
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render i...Dave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks