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author | Dave Parks <davep@lindenlab.com> | 2012-07-03 14:35:08 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-07-03 14:35:08 -0500 |
commit | d1c056beba8c3558756eac816e26a388a512e0ee (patch) | |
tree | c8ca81ad12200e6d8854f81658c1e809b050a1dd /indra/llrender/llrender.h | |
parent | 4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (diff) |
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
Diffstat (limited to 'indra/llrender/llrender.h')
-rw-r--r-- | indra/llrender/llrender.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index fa5f7f311d..78a310e525 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -346,6 +346,7 @@ public: void loadIdentity(); void multMatrix(const GLfloat* m); void matrixMode(U32 mode); + U32 getMatrixMode(); const glh::matrix4f& getModelviewMatrix(); const glh::matrix4f& getProjectionMatrix(); |