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authorDave Parks <davep@lindenlab.com>2012-07-03 14:35:08 -0500
committerDave Parks <davep@lindenlab.com>2012-07-03 14:35:08 -0500
commitd1c056beba8c3558756eac816e26a388a512e0ee (patch)
treec8ca81ad12200e6d8854f81658c1e809b050a1dd /indra/llrender
parent4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (diff)
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llglstates.h5
-rw-r--r--indra/llrender/llrender.cpp13
-rw-r--r--indra/llrender/llrender.h1
3 files changed, 13 insertions, 6 deletions
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index e26aead676..0e2c3bcb44 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -59,7 +59,6 @@ protected:
LLGLEnable mColorMaterial;
LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
- mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT,
mGLMultisample;
public:
LLGLSDefault()
@@ -76,10 +75,6 @@ public:
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
mPolygonSmooth(GL_POLYGON_SMOOTH),
- mTextureGenQ(GL_TEXTURE_GEN_Q),
- mTextureGenR(GL_TEXTURE_GEN_R),
- mTextureGenS(GL_TEXTURE_GEN_S),
- mTextureGenT(GL_TEXTURE_GEN_T),
mGLMultisample(GL_MULTISAMPLE_ARB)
{ }
};
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 348c1eb1b7..4597d06260 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -648,7 +648,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT
gGL.flush();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
}
-
+
// We want an early out, because this function does a LOT of stuff.
if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2))
|| (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty)
@@ -1437,6 +1437,17 @@ void LLRender::matrixMode(U32 mode)
mMatrixMode = mode;
}
+U32 LLRender::getMatrixMode()
+{
+ if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3)
+ { //always return MM_TEXTURE if current matrix mode points at any texture matrix
+ return MM_TEXTURE;
+ }
+
+ return mMatrixMode;
+}
+
+
void LLRender::loadIdentity()
{
flush();
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index fa5f7f311d..78a310e525 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -346,6 +346,7 @@ public:
void loadIdentity();
void multMatrix(const GLfloat* m);
void matrixMode(U32 mode);
+ U32 getMatrixMode();
const glh::matrix4f& getModelviewMatrix();
const glh::matrix4f& getProjectionMatrix();