Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden | |
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵ | Geenz | |
opt-in. | |||
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz | |
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ↵ | Graham Linden | |
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val. | |||
2019-03-15 | SL-10743, SL-10744 | Graham Linden | |
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566). | |||
2019-02-21 | SL-10501 | Graham Linden | |
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints. | |||
2019-02-08 | Replace funcs dropped in merge. | Graham Linden | |
2019-02-07 | SL-10486, SL-10501, SL-10487 | Graham Linden | |
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts. | |||
2019-02-04 | SL-10461 | Graham Linden | |
Pass projector ambiance as the .w element of the light_attenuation uniform so that alpha shader can emulate the behavior of proper spot projectors. | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what ↵ | Graham Linden | |
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs. | |||
2018-06-29 | MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵ | Graham Linden | |
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash | |||
2018-06-05 | EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironment | Rider Linden | |
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ↵ | Graham Linden | |
sync w/ sim side which has not llunits types. | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-03-13 | SL-644 Add guard to mCount in LLRender.cpp | Callum Prentice | |
2017-02-03 | Automated merge with ssh://bitbucket.org/lindenlab/viewer-release | Nat Goodspeed | |
2016-12-15 | BUG-41027 (FIX) Changing login location at the login screen crashes the viewer | Callum Prentice | |
2016-11-04 | MAINT-6905 reducing log spam | andreykproductengine | |
2016-04-24 | Fix a crash is drawn vertices is 0. | Nicky | |
(transplanted from 89b3e585218ddb8d6a3e62af29f8daf889371e5e) | |||
2016-07-18 | Backed out changeset: 5fe5ad059c05 | ruslantproductengine | |
2016-05-23 | Automated merge with tip of viewer-release | callum_linden | |
2016-05-13 | Add invert texture coordinates for media textures. | ruslantproductengine | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-03-01 | MAINT-4839 FIXED Animation of Mesh Dress doesn't work. | ruslantproductengine | |
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled. | |||
2014-11-03 | MAINT-3585 FIXED Viewer Crashes when attempting to upload image. | ruslantproductengine | |
The bug was fixed, the reasone of crash is following. The Core Flow view contain another GL context and will not care about restoring a previous. I restore context manually. This path also contain a minor changes in another files. All changes described here. Сhange's for fix current bug. indra/llwindow/llwindow.h indra/llwindow/llwindowheadless.h indra/llwindow/llwindowmacosx.h indra/llwindow/llwindowsdl.h indra/llwindow/llwindowwin32.h indra/newview/lllocalbitmaps.cpp indra/newview/llviewerdisplay.cpp indra/newview/llviewerdisplay.h Twice mUsage initialization (replace to forward initialization). indra/llcharacter/lljointstate.h Looks like condition should be befor memcopy call, otherwise - possible CRASH. indra/llcommon/llmd5.cpp Unused condition and variables. indra/llmath/llsphere.cpp Looks like should be under if otherwise - possible CRASH indra\llprimitive\llmodel.cpp Useless assert's. indra/llrender/llrender.cpp indra/newview/lldaycyclemanager.cpp | |||
2014-09-10 | MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn ↵ | ruslantproductengine | |
: fix in shader (mul texcoord to tex matrix), array's optimization | |||
2014-03-12 | merge with release | Richard Linden | |
2013-10-30 | MAINT-3359 Don't check for LLGLSLShader::sNoFixedFunction as we don't want ↵ | Mnikolenko ProductEngine | |
to loose ui colours(depending on enabled/disabled basic shader). | |||
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-09-23 | NORSPEC-285 fix merge error with attenuation on alpha masquerading as this ↵ | Graham Linden | |
norspec from wayback | |||
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-10-08 | Fix for random bad colors in UI on Intel HD 4000 | Dave Parks | |
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-07-01 | NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, ↵ | Dave Parks | |
slight cleanup. | |||
2013-06-28 | NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵ | Dave Parks | |
divides from various lighting functions. | |||
2013-06-27 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-17 | MAINT-318 prevent crashes from incomplete quads and lines and prevent ↵ | Graham Linden | |
drivers from crashing to desktop when passed short buffers | |||
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-22 | for SH-4133: create a debug tool to show textures in active fetching | Xiaohong Bao | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-04-11 | Merge in downstream code (chui fixes, materials) | simon | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-04 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks | |