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path: root/indra/llrender/llglslshader.cpp
AgeCommit message (Expand)Author
2021-04-01SL-14990 Turn on shader init logging after crashAndrey Kleshchev
2020-04-15SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL l...Ptolemy
2020-04-15Cleanup to coding standardPtolemy
2019-07-22Remove binding and use of glIsShader for now (only useful for avoiding warnin...Graham Linden
2019-07-22SL-10761Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-03-30Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.Geenz
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and f...Graham Linden
2019-03-12More tab restoration.Graham Linden
2019-03-12Tab restoration project.Graham Linden
2019-03-07Fix tabs.Graham Linden
2019-03-07SL-10618, SL-10698Graham Linden
2019-01-30SL-10415, SL-10434Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-29SL-9977Graham Linden
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-08-30MAINT-9064Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-06-01Merge to 5.1.6Graham Linden
2018-05-31MergeRider Linden
2018-05-18Remove MSVC debug pragmas and comment out code to dump example grids.xml file...Graham Linden graham@lindenlab.com
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-03-03Remove MSVC pragmas breaking OSX build.Graham Linden graham@lindenlab.com
2018-02-26Redo advanced atmo shader integration with SL.Graham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2018-01-30Keep attributes name (useful for debug)ruslantproductengine
2017-12-26MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh ...ruslantproductengine
2017-09-26Clouds still funky but better.Rider Linden
2017-09-22MergeRider Linden
2017-09-20Cleanup inside GLSLShader for uniform mapping.Rider Linden
2017-09-20DRTVWR-418: Fix C++ errors detected by Xcode 9.Nat Goodspeed
2016-11-11MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix...Brad Payne (Vir Linden)
2016-07-18Backed out changeset: 5fe5ad059c05ruslantproductengine
2016-05-23Automated merge with tip of viewer-releasecallum_linden
2016-05-13Add invert texture coordinates for media textures.ruslantproductengine
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-04-12MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics Prefe...ruslantproductengine
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-03-10MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, ...ruslantproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-12-01MAINT-1109 Toggling graphics options causes viewer memory to increase, eventu...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-02MAINT-3568 Mac OS X, ALM, Full Bright, Shininessruslantproductengine