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authorGraham Linden <graham@lindenlab.com>2018-08-30 17:54:59 +0100
committerGraham Linden <graham@lindenlab.com>2018-08-30 17:54:59 +0100
commit6dd9dd3ab63cb0daa7682a400ff0408fd894ba77 (patch)
tree35b303a95601c39f0881c51a4f6f7753788c2d5e /indra/llrender/llglslshader.cpp
parent51451e0b92177ee887ba8310e304bb30e90685a9 (diff)
MAINT-9064
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index ff79efcc5b..639033f143 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -799,12 +799,6 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
continue;
}
- if (-1 == specularMap && std::string(name) == "specularMap")
- {
- specularMap = i;
- continue;
- }
-
if (-1 == bumpMap && std::string(name) == "bumpMap")
{
bumpMap = i;