From 6dd9dd3ab63cb0daa7682a400ff0408fd894ba77 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Thu, 30 Aug 2018 17:54:59 +0100 Subject: MAINT-9064 Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings). --- indra/llrender/llglslshader.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ff79efcc5b..639033f143 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -799,12 +799,6 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) continue; } - if (-1 == specularMap && std::string(name) == "specularMap") - { - specularMap = i; - continue; - } - if (-1 == bumpMap && std::string(name) == "bumpMap") { bumpMap = i; -- cgit v1.2.3