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path: root/indra/llrender/llglslshader.cpp
AgeCommit message (Expand)Author
2018-08-16MAINT-3699 new shaders supporting alpha blend/mask rigged content.Graham Linden
2018-01-30Keep attributes name (useful for debug)ruslantproductengine
2017-12-26MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh ...ruslantproductengine
2017-09-20DRTVWR-418: Fix C++ errors detected by Xcode 9.Nat Goodspeed
2016-11-11MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix...Brad Payne (Vir Linden)
2016-07-18Backed out changeset: 5fe5ad059c05ruslantproductengine
2016-05-23Automated merge with tip of viewer-releasecallum_linden
2016-05-13Add invert texture coordinates for media textures.ruslantproductengine
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-04-12MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics Prefe...ruslantproductengine
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-03-10MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, ...ruslantproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-12-01MAINT-1109 Toggling graphics options causes viewer memory to increase, eventu...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-02MAINT-3568 Mac OS X, ALM, Full Bright, Shininessruslantproductengine
2015-03-01MAINT-4839 FIXED Animation of Mesh Dress doesn't work.ruslantproductengine
2014-11-18Fix for gpu_bench crash without parallels knock-onGraham Linden
2014-11-17Avoid using GL_ARB_timer_query functionality when not supported and protect a...Graham Linden
2014-06-19Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2014-03-19MAINT-3131 Use benchmark to determine GPU class instead of GPU table.Dave Parks
2014-02-12merge with releaseRichard Linden
2013-10-10Quite down log spam from loading shaders.Dave Parks
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-08-09second phase summer cleaningRichard Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-01NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...Dave Parks
2013-07-01Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-06-28Merge with viewer-bear which was just merged with viewer-releasecallum_linden
2013-06-27Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-05-22Revert changes for MAINT-2616 due to licensing issues, need a full patchsimon
2013-05-20MAINT-2616 : Updated my Intel driver and now have orange in buttons andsimon
2013-05-09Merge downstream code and viewer-betasimon
2013-04-26Provide LLGLSLShader backwards compat so as not to break the appearance utilityGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-15Fix for mac buildDave Parks
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-02NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2012-08-29Added the ability to remove a preprocessor define.Jonathan Goodman
2012-08-28Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.Jonathan Goodman
2012-08-28Added support for adding custom preprocessor definitions (for shader permutat...Jonathan Goodman