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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llglslshader.cpp
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Author
2013-06-28
Merge with viewer-bear which was just merged with viewer-release
callum_linden
2013-06-27
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-05-22
Revert changes for MAINT-2616 due to licensing issues, need a full patch
simon
2013-05-20
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
simon
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-26
Provide LLGLSLShader backwards compat so as not to break the appearance utility
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-20
Fix rendering artifacts on Mac Mobile GeForce cards
Graham Madarasz
2013-04-15
Fix for mac build
Dave Parks
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-02
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-02-28
Improve perf of GLSL uniform lookups by name
Graham Madarasz (Graham)
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2012-08-29
Added the ability to remove a preprocessor define.
Jonathan Goodman
2012-08-28
Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.
Jonathan Goodman
2012-08-28
Added support for adding custom preprocessor definitions (for shader permutat...
Jonathan Goodman
2012-05-30
MAINT-616 Fix for mac build.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-02-13
SH-2908 Temporary fix for mac build
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
Fix for Debug GL generating errors when changing graphics preferences (reload...
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2011-12-14
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-10-12
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_...
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-09-28
SH-2507 Fix for linux build
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-25
SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2243 No deprecated calls for the whole session.
Dave Parks
2011-09-15
SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-24
Mac rendering now with 100% fewer crashes when enabling shadows.
Leslie Linden
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-18
SH-2031 Fix for link error in llui_libtest
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-23
SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b...
Dave Parks
2011-06-03
Mac build fixes.
Leslie Linden
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
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