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authorDave Parks <davep@lindenlab.com>2011-10-12 10:51:10 -0500
committerDave Parks <davep@lindenlab.com>2011-10-12 10:51:10 -0500
commit6c157557dc50806670dcf7fb5aa14bc5f9678282 (patch)
tree7c115748c76c0cb868a4571bdb42e83f74c01f72 /indra/llrender/llglslshader.cpp
parent9a0bb3d871d476d43edc6c7a29f6bedff1c45247 (diff)
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_shader_objects
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index deb022fd75..d6ab5208c6 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -435,9 +435,12 @@ void LLGLSLShader::unbind()
void LLGLSLShader::bindNoShader(void)
{
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
- sCurBoundShader = 0;
- sCurBoundShaderPtr = NULL;
+ if (gGLManager.mHasShaderObjects)
+ {
+ glUseProgramObjectARB(0);
+ sCurBoundShader = 0;
+ sCurBoundShaderPtr = NULL;
+ }
}
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)