Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-13 | SH-2908 Temporary fix for mac build | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-02-08 | Fix for Debug GL generating errors when changing graphics preferences ↵ | Dave Parks | |
(reloading shaders). | |||
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. | |||
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks | |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-10-12 | SH-2510 Potential fix for crash on startup on systems that don't have ↵ | Dave Parks | |
GL_ARB_shader_objects | |||
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks | |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal ↵ | Dave Parks | |
with exploding amounts of non-built-in GL state | |||
2011-09-28 | SH-2507 Fix for linux build | Dave Parks | |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-25 | SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup) | Dave Parks | |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵ | Dave Parks | |
modify viewer to run under said context without generating errors. | |||
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- use a hash check to avoid redundantly setting ↵ | Dave Parks | |
light state | |||
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-23 | SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes ↵ | Dave Parks | |
bad performance on cards with old drivers) | |||
2011-06-03 | Mac build fixes. | Leslie Linden | |
Reviewed by davep. | |||
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-10-12 | Disable uniform map checking for now (breaks on several valid edge cases). | Dave Parks | |
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-13 | Make rigged attachments respect under water rendering. | Dave Parks | |
Reviewed by Nyx. | |||
2010-05-01 | Rigged attachment integration WIP. | Dave Parks | |
2010-04-06 | Rigged attachments (almost works). | Dave Parks | |
2010-02-03 | CID-295 | Tofu Linden | |
Checker: UNINIT_CTOR Function: LLGLSLShader::LLGLSLShader() File: /indra/llrender/llglslshader.cpp --HG-- branch : product-engine | |||
2009-06-21 | merge -r 122421-124917 viewer-2.0.0-2 -> viewer-2.0.0-3 | Steven Bennetts | |
ignore-dead-branch | |||
2009-04-16 | svn merge -r117314:117337 | Adam Moss | |
svn+ssh://svn.lindenlab.com/svn/linden/branches/moss/mv13a-merge-1 QAR-1343 maint-viewer-13a+libcurlexploitfix-3-3 combo merge | |||
2009-02-18 | Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 ↵ | Brad Kittenbrink | |
(maint-render-9) and QAR-1236 (dll-msvcrt-2) svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833 | |||
2009-01-08 | Result of svn merge -r107256:107258 ↵ | Aaron Brashears | |
svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165 | |||
2008-11-07 | QAR-992 Merging revisions 101012-101170,101686-101687 of ↵ | Mark Palange | |
svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release | |||
2008-06-30 | Merging in file-move-merge ( QAR-649 ) | Eric Tulla | |
Result of "svn merge -r 90669:90786 $tulla/file-move-merge ." Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing: newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files) newview/llpostprocess.* -> llrender/llpostprocess.* newview/llrendersphere.* -> llrender/llrendersphere.* newview/llcubemap.* -> llrender/llcubemap.* llwindow/llgl.* -> llrender/llgl.* llwindow/llglstates.h -> llrender/llglstates.h llwindow/llgltypes.h -> llrender/llgltypes.h llwindow/llglheaders.h -> llrender/llglheaders.h |