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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llglslshader.cpp
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Author
2018-03-03
Remove MSVC pragmas breaking OSX build.
Graham Linden graham@lindenlab.com
2018-02-26
Redo advanced atmo shader integration with SL.
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-09-26
Clouds still funky but better.
Rider Linden
2017-09-22
Merge
Rider Linden
2017-09-20
Cleanup inside GLSLShader for uniform mapping.
Rider Linden
2017-09-20
DRTVWR-418: Fix C++ errors detected by Xcode 9.
Nat Goodspeed
2016-11-11
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix...
Brad Payne (Vir Linden)
2016-07-18
Backed out changeset: 5fe5ad059c05
ruslantproductengine
2016-05-23
Automated merge with tip of viewer-release
callum_linden
2016-05-13
Add invert texture coordinates for media textures.
ruslantproductengine
2016-05-06
merge 4.0.4-release and MAINT-5974
Oz Linden
2016-04-12
MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics Prefe...
ruslantproductengine
2016-03-16
merge changes for DRTVWR-417
Oz Linden
2016-03-10
MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, ...
ruslantproductengine
2016-01-15
merge changes for 4.0.1-release
Oz Linden
2015-12-01
MAINT-1109 Toggling graphics options causes viewer memory to increase, eventu...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-10-02
MAINT-3568 Mac OS X, ALM, Full Bright, Shininess
ruslantproductengine
2015-03-01
MAINT-4839 FIXED Animation of Mesh Dress doesn't work.
ruslantproductengine
2014-11-18
Fix for gpu_bench crash without parallels knock-on
Graham Linden
2014-11-17
Avoid using GL_ARB_timer_query functionality when not supported and protect a...
Graham Linden
2014-06-19
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Dave Parks
2014-03-19
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
Dave Parks
2014-02-12
merge with release
Richard Linden
2013-10-10
Quite down log spam from loading shaders.
Dave Parks
2013-10-08
merge from viewer-release
Richard Linden
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-01
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...
Dave Parks
2013-07-01
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-06-28
Merge with viewer-bear which was just merged with viewer-release
callum_linden
2013-06-27
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-05-22
Revert changes for MAINT-2616 due to licensing issues, need a full patch
simon
2013-05-20
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
simon
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-26
Provide LLGLSLShader backwards compat so as not to break the appearance utility
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-20
Fix rendering artifacts on Mac Mobile GeForce cards
Graham Madarasz
2013-04-15
Fix for mac build
Dave Parks
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-02
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-02-28
Improve perf of GLSL uniform lookups by name
Graham Madarasz (Graham)
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
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