| Age | Commit message (Collapse) | Author | 
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Up bone cap to 64 for rigged meshes.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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10.6.8 nV driver issues
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conversion in one place
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slight cleanup.
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https://bitbucket.org/lindenlab/viewer-development-materials
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submitted to be acceptable
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Inventory pull down bar causing blinks to screen.  Pulled in FS code,
Reviewed by Kelly
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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permutations)
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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(reloading shaders).
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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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GL_ARB_shader_objects
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with exploding amounts of non-built-in GL state
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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modify viewer to run under said context without generating errors.
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light state
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using shaders.
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