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path: root/indra/llrender/llglslshader.cpp
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2013-07-01NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, ↵Dave Parks
slight cleanup.
2013-07-01Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-06-28Merge with viewer-bear which was just merged with viewer-releasecallum_linden
2013-06-27Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-05-22Revert changes for MAINT-2616 due to licensing issues, need a full patchsimon
submitted to be acceptable
2013-05-20MAINT-2616 : Updated my Intel driver and now have orange in buttons andsimon
Inventory pull down bar causing blinks to screen. Pulled in FS code, Reviewed by Kelly
2013-05-09Merge downstream code and viewer-betasimon
2013-04-26Provide LLGLSLShader backwards compat so as not to break the appearance utilityGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-15Fix for mac buildDave Parks
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-02NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ↵Geenz
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2012-08-29Added the ability to remove a preprocessor define.Jonathan Goodman
2012-08-28Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.Jonathan Goodman
2012-08-28Added support for adding custom preprocessor definitions (for shader ↵Jonathan Goodman
permutations)
2012-05-30MAINT-616 Fix for mac build.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08Fix for Debug GL generating errors when changing graphics preferences ↵Dave Parks
(reloading shaders).
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-10-12SH-2510 Potential fix for crash on startup on systems that don't have ↵Dave Parks
GL_ARB_shader_objects
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-09-28SH-2507 Fix for linux buildDave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-15SH-2243 work in progress -- use a hash check to avoid redundantly setting ↵Dave Parks
light state
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-07-18SH-2031 Fix for link error in llui_libtestDave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-23SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes ↵Dave Parks
bad performance on cards with old drivers)
2011-06-03Mac build fixes.Leslie Linden
Reviewed by davep.
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks