Age | Commit message (Collapse) | Author |
|
and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow.
|
|
|
|
|
|
the dae.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SH-712:Asset error given on upload of duck.dae using High LOD for physics shape - Analyze seems to not complete;
SH-889: Viewer crash when analyzing physics LOD;
SH-890: Viewer crash on Exit after analyzing physics layer which never seems to complete
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the X button in upper right hand corner of the upload model floater on Mac Build
|
|
|
|
|
|
|
|
|
|
occasion.
|
|
|
|
triangle number overflowing)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
callbacks to main thread, add object model to decomposition tool, make imported model scales non-uniform.
|
|
name from dae if needed
|
|
pulling boroondas' changes to change our includes to use the system versions
of zlib if doing a standalone build. Code changes are minimal, and appear to
work correctly. Approved. - Nyx
|
|
|
|
rigged meshes.
|
|
|
|
previous checkin.
|
|
|
|
|
|
|
|
mesh objects fail to load data for valid meshes'. Renamed some variables to be more clear.
|
|
|