Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-11 | Merge branch 'master' into DRTVWR-513-maint | Andrey Lihatskiy | |
# Conflicts: # autobuild.xml # indra/llui/llfolderviewmodel.h # indra/newview/lltexturecache.cpp # indra/newview/llviewermenu.h # indra/newview/skins/default/xui/en/menu_wearable_list_item.xml | |||
2020-10-14 | SL-14119 Crash at LLVolumeFace::cacheOptimize | Andrey Kleshchev | |
2020-09-28 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/pipeline.cpp | |||
2020-08-10 | SL-13669 tests should cover import/export category from llsd | Mnikolenko Productengine | |
2020-08-07 | SL-13669 updated tests | Mnikolenko Productengine | |
2020-08-04 | SL-13669 Change inventory cache to use a standard LLSD format | Mnikolenko Productengine | |
2020-07-23 | Merge branch 'master' v6.4.6 into DRTVWR-497 | Dave Houlton | |
2020-07-21 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy | |
# Conflicts: # autobuild.xml | |||
2020-07-01 | SL-12978 Add note about similar code in C++ and GLSL | Ptolemy | |
2020-06-19 | DRTVWR-476, SL-13467: Make LLTrace::BlockTimerStatHandle keys unique. | Nat Goodspeed | |
There are duplicate LLTrace::BlockTimerStatHandle key strings declared in llsettingsdaycycle.cpp and llsettingswater.cpp -- the only instances of duplicate BlockTimerStatHandle keys in the viewer code base. SL-13467 tracks intentional crashes due to duplicate LLInstanceTracker subclass instances with one of those keys. The simplest experiment to try to eliminate those crashes is to ensure that every BlockTimerStatHandle in the code base is unique. | |||
2020-05-08 | SL-12963 Additional environment debug output | Andrey Kleshchev | |
2020-04-28 | SL-12298 Convert LLSettingsType to an LLSINGLETON variant | Mnikolenko Productengine | |
2020-03-27 | SL-12911 Add Debug setting EnvironmentPersistAcrossLogin | Andrey Kleshchev | |
2020-03-27 | Removed obsolete and misleading variable | Andrey Kleshchev | |
2020-03-18 | Merge master (v 6.3.9) into DRTVWR-440 | Dave Houlton | |
2020-02-24 | SL-12741 Moon was using fixed color | Andrey Kleshchev | |
2020-01-23 | SL-12591 Fixed float comparison | andreykproductengine | |
2019-12-19 | SL-11606 fix to match EEP light falloff vs release | Dave Houlton | |
2019-11-15 | SL-10499 - benefits. Removed no-longer-needed lleconomy files and classes. ↵ | Brad Payne (Vir Linden) | |
Group-related costs and limits via benefits. | |||
2019-08-27 | SL-11055 | Graham Linden | |
Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor). | |||
2019-08-26 | Merge 6.3.1 viewer-release | Graham Linden | |
2019-08-26 | Merge | Rider Linden | |
2019-08-26 | SL-11705, SL-11706: New flags in llsettings base for tracking by simulator. | Rider Linden | |
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-08-13 | SL-11212 | Graham Linden | |
Remove color clamping in determining sun diffuse and moonlight diffuse color from atmo settings. | |||
2019-07-24 | SL-11600 | Graham Linden | |
Make default direction when neither sun nor moon are up straight down instead of noon. | |||
2019-07-10 | SL-11541 WIP | Graham Linden | |
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen. | |||
2019-06-27 | SL-11151, SL-11504 | Graham Linden | |
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely. | |||
2019-06-26 | SL-11151 | Graham Linden | |
Modify env settings blender to not skip. | |||
2019-06-03 | Merge | Graham Linden | |
2019-06-03 | SL-10966 | Graham Linden | |
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP. | |||
2019-05-31 | SL-11117: Set default sky asset ID to A-12PM | Rider Linden | |
2019-05-29 | SL-10969 | Graham Linden | |
Modify ambient handling and forward projector lighting again to stamp out alpha fires. | |||
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden | |
2019-05-14 | Merge | Graham Linden | |
2019-05-14 | Force file update. | Graham Linden | |
2019-05-13 | SL-10856 | Graham Linden | |
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting. | |||
2019-05-13 | SL-11150 FIXED [EEP] Settings names get truncated. | maxim_productengine | |
2019-05-08 | SL-10878: Update default day cycle asset ID | Rider Linden | |
2019-05-07 | SL-11086 | Graham Linden | |
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down. | |||
2019-05-03 | SL-11070 | Graham Linden | |
Gave clouds the Bob Ross treatment. | |||
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden | |
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon. | |||
2019-04-29 | SL-11065 | Graham Linden | |
Modify is sun up logic to exclude condition of moon. | |||
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden | |
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc. | |||
2019-04-25 | Put warnings on sun/moon direction as they were. | Graham Linden | |
2019-04-25 | Remove bughunting asserts. | Graham Linden | |
2019-04-25 | Remove unused vars making Clang warnerror. | Graham Linden | |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵ | Graham Linden | |
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting. | |||
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from ↵ | Graham Linden | |
settings. |