diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-03 11:30:41 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-03 11:30:41 -0700 |
commit | 16d3279995bcb4a4766b721d0897b3d2199971d5 (patch) | |
tree | 0a64b4323552044cf9e88e12f7c77804f26c0426 /indra/llinventory | |
parent | 9d73d103bc137a9de5ccf550b9ceaf61c419179a (diff) |
SL-10966
Fix light atten and transmittance calcs breaking ambient color contrib to fog.
Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 23b2b003a5..50a897bb77 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -1176,7 +1176,7 @@ LLColor3 LLSettingsSky::getTotalDensity() const // this is used later for sunlight modulation at various altitudes LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const { - F32 density_multiplier = getDensityMultiplier() * 0.45f; + F32 density_multiplier = getDensityMultiplier(); LLColor3 blue_density = getBlueDensity(); F32 haze_density = getHazeDensity(); // Approximate line integral over requested distance @@ -1187,7 +1187,7 @@ LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const LLColor3 LLSettingsSky::getLightTransmittance() const { LLColor3 total_density = getTotalDensity(); - F32 density_multiplier = getDensityMultiplier() * 0.45f; + F32 density_multiplier = getDensityMultiplier(); // Transparency (-> density) from Beer's law LLColor3 transmittance = componentExp(total_density * -density_multiplier); return transmittance; @@ -1294,7 +1294,7 @@ void LLSettingsSky::calculateLightSettings() const clampColor(sunlight); //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow; + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5; componentMultBy(tmpAmbient, light_transmittance); clampColor(tmpAmbient); |