Age | Commit message (Collapse) | Author |
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and llunittype.h for now
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LF, and trim trailing whitespaces as needed
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Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor).
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Remove update threshold logic causing hiccups and rework sky updates.
Make deferred water do double transport again to match non-ALM rendering more closely.
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day instance (DayInjection) Montitors underlying environments and switches the sources as needed.
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llEnvironment)
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partial groups of settings. Blend these settings into the current environment.
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frame will cause day cycle to become no trans.
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directly set the radio buttons for inventory and custom.
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codebase) to fix OS X compilation.
Mark cloning funcs and derived class overrides as const.
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based blend.
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daycycle w/ multiple frames.
Make default daycycle add 8 frames at 0, 0.125, 0.25 etc
Merge over server-side bugfixes.
Eliminate extraneous dirty bits in sky settings.
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for current to next blending.
Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings.
Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
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from inventory. Extra check on adding a frame type.
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switch ignore time threshold on blender.
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sync w/ sim side which has not llunits types.
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coord systems in use.
Fix class2 softenLightF shader.
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track in a day cycle.
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being blended towards.
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