| Age | Commit message (Collapse) | Author |
|
|
|
which fixes the problem of freezing/crashing or disappearing of the
viewer, at least on default GNOME-based Debian.
|
|
|
|
|
|
|
|
As the maintenance using an external patch is getting harder, I had
to revert the patching to internal and the building to be in the
configuration phase, made worse by CMake 4 on Arch, Gentoo and
Tumbleweed that treats the absence of a minimum requirement as an
error (the BSD sed condition is put there as an anticipation for
when in the future (Mac)Ports' CMake gets updated to 4 too).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and havok_tpv builds for darwin universal to utilize new vhacd stub (#4858)
|
|
|
|
With the update of APR to versoin 1.7.5., we have to deal with an erroneous check for the definition of __attribute__ added to the APR head file apr.h: The additional check for the definition of __has_attribute is nonsense as it is a C++ internal macro to check for the existance of certain attributes, however it has nothing to do with __attribute__ used in this context.
Since __attribute__ is not defined in MSVC, the modified, erroneous check now causes said definition becoming missing, resulting in a huge amount of "this declaration may not have extern 'C' linkage" errors within in MSVC.
This change utilizes CMake to patch the extracted APR header file, restoring the original version of the check.
|
|
It wouldn't automatically detect the prebuilt libraries directory,
might be because of the older build environment I have for building
the macOS x86-64 binary.
|
|
|
|
and boost-system is now header only.
|
|
Now that MacPorts' newest Boost version is 1.88.
|
|
|
|
The fatal errors when lipo thinning something that's already thin,
can be safely ignored.
|
|
|
|
It couldn't find Boost now, somehow, at least on Debian Asahi.
|
|
when linking the final executable.
Basically bringing back previous code, but exempting Darwin cause
somehow the extra target link broke CEF.
|
|
|
|
llphysicsextensions_stub used for aarch64
|
|
|
|
* Remove GLM sse flag from cmake that was moved to llpreprocessor.h
* Further reduce performance loss of HDR and Sharpening on bandwith-constrained gpu by combining gamma correction into tonemap/sharpening shader passes
* Update SSE2NEON to 1.8.0 to fix random render nans
* Fix occasional startup crash from LLCachedControl being declared in global scope
|
|
|
|
|
|
|
|
|
|
|
|
|
|
linkage fixes
|
|
replacements
|
|
|
|
|
|
OpenAL and LL's WebRTC now break CEF too just like on many other
supported distros.
Same as Ubuntu 24.04.2 when it comes to not yet compatible newer
Pipewire, but OpenJPEG 2.5.3 (unlike 24.04.2 which is still at 2.5.0).
The libminizip1 package name is also fixed here for Ubuntu.
|
|
|
|
|
|
|
|
|
|
* Rich Presence support using Discord Social SDK
Download DiscordSocialSdk-1.4.9649.zip from
https://discord.com/developers/applications/1394782217405862001/social-sdk/downloads
Add -DUSE_DISCORD:BOOL=ON to your cmake line.
The Discord app needs to be set to be a public client in the OAuth2 tab.
All Discord-related code are contained within one file, llstartup.cpp,
and other classes access it through some opaque layer, static functions,
otherwise we'd get these "duplicate symbol" linking errors.
* Move Discord-related code to llappviewer.cpp
The doFrame is the one called over and over again, so running the
Discord callbacks from there shouldn't have one extra function
overhead, while running the Discord initialisation is only once so
it's much more okay to have the extra function overhead there.
* panel_preferences_privacy tabs
Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml
* Shorten Discord-related local variable names
* Connect to Discord now through privacy tab
Now the access token is saved the way passwords are saved, but
without a username, so we can have some persistence without having
to implement an OAuth2 backend server cause we would have to store
those tokens there anyway still, and it's just simpler to not go
that way. Discord Social SDK doesn't have a helper for sending code
to a custom server anyway, that we would have to have some
asynchronous HTTP requestor ready.
Show location check button gets enabled only when Discord
integration is enabled, though it's not functioning yet.
* Location for Discord Rich Presence Activity State
I was going to use LLAgentUI::buildLocationString but there's no
location format that shows only region and coords without having
to have the parcel name empty, so I copied buildLocationString
implementation in the case of LOCATION_FORMAT_NO_MATURITY but when
the parcel name is empty.
I had to make updateDiscordActivity check agent's ID and the
existence of agent avatar pointer first before trying to set
Activity Details or State, cause I like the "Show location" button
be checkable not only after online when both the ID & pointer will
have existed. I think this way is simpler than programmatically
enabling the "Show location" button after the user is logged in.
I put a trigger to Activity update somewhere after the user is
logged in for now, not yet after a TP.
The elapsed time gets reset whenever Activity is updated for now,
but I'll try to make elapsed time extended instead.
No Party for now, because I couldn't find a way to make a Party
shown without showing its CurrentSize (I could still get away not
showing its MaxSize by setting it to 0), so the State (location)
is shown above the elapsed time, not on the right of it.
I'll try to figure out to get some representative numbers for its
CurrentSize & MaxSize next.
Also no privacy on hiding the username for now, until the UI is
ready.
* Update Rich Presence location on region change
I had to find a spot in source code where it doesn't cause a crash
(it did in LLAgent::setRegion), but I'm not removing the one in
llstartup.cpp because on login, the one in llviewermessage.cpp
gets only the placeholder coords (10, 10, 10).
* Show display name too on Discord Rich Presence
Avatar name cache can be used right away upon login now after I
moved the update call to the end of PRECACHE section in llstartup.
* Show Discord Rich Presence Activity Party
By setting CurrentSize to the number of people within chat radius,
and MaxSize to the number of people within near range.
* Call updateDiscordActivity too in Discord init
so when the user enables the integration after being logged in,
the init can show the name and location right away.
* Discord Rich Presence: Hide name & connect to llappviewer.cpp
Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp
* Discord time elapsed not reset on region change
Time elapses right after viewer launch even before login.
Plus parameter name change in header to make it the same as in
implementation.
* Cache bool setting retrievals in updateDiscordActivity
As suggested by Andrey Kleschev.
getBOOL and getF32 are expensive, so using `static LLCachedControl<>`
is the way to do it in llappviewer.cpp.
* Check Discord creds existence before getting token
as suggested by Andrey Kleshchev, anticipating external factors
such as user moving settings from another PC.
* Tracy visibility for looped Discord function calls
As suggested by Andrey Kleshchev. They likely can get pricey so
they need to be visible in the profiler.
* Discord-related error handling/logging
plus delay saving Discord credentials to only after the access
token is successfully updated on Discord, and try to disconnect
from Discord when the integration gets disabled regardless whether
there are credentials to delete or not and whether there's an
access token to revoke or not.
* Use getAvatars already called for Discord Party numbers
so we don't have to make any extra getAvatars calls just for this,
as it's pricy in crowds, and we'll just be piggybacking
`updateSpeakerList` and `updateNearbyList`.
* Assemble Discord Activity Details only once
by saving it to a static global string for reuse.
* Remove updateDiscordActivity call in startup loop
The State field (region & coords) is updated well enough without it
now.
* Rename handleDiscordSocial to toggleDiscordIntegration
* Update Discord Activity only when integration is enabled
No need to check setting for the status change callback one,
because getting there would need to be connected to Discord first,
which in turn needs the integration to be enabled first.
---------
Co-authored-by: Secret Foxtail <remmy@megapahit.net>
|
|
|
|
When WebRTC was compiled with the viewer, we got this:
Fatal error in: ../webrtc/src/media/engine/adm_helpers.cc, line 39
last system error: 88
Check failed: 0 == adm->Init() (0 vs. -1)
Failed to initialize the ADM.
This commit hasn't included the additional preprocessor macro for the
platform in indra/newview/llvoiceclient.cpp yet, because there's no such
macro yet to distinguish such distro from any other GNU/Linux distro.
|
|
|
|
Download DiscordSocialSdk-1.4.9649.zip
https://discord.com/developers/applications/1393451183741599796/social-sdk/downloads
to your ~/Downloads folder.
Add -DUSE_DISCORD:BOOL=ON to your cmake line.
The authorisation is triggered by selecting Help > Discord Social.
It seems that the user will need to do this every time they want Rich
Presence support on the viewer while using Discord.
The Discord app is still set to be a public client in the OAuth2 tab,
I'm going to try to make it work with the app set to be a confidential
client, next.
All Discord-related code are contained within one file, llstartup.cpp,
and other classes access it through some opaque layer, static functions,
otherwise we'd get these "duplicate symbol" linking errors.
|
|
cause it's available now on trixie.
|
|
|