Age | Commit message (Collapse) | Author |
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and fixed diffuse alpha
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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drawing water twice, but needs a better long term solution.
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like to read from a depth buffer that is bound for writing
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resolution to be.
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some cases
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Threaded Optimization via driver application profile (#564)
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Incidental fix for crash when mWaterPool is null.
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SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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eye/object above/below water.
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eye/object above/below water.
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LLEventPoll hack.
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on macOS
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attached object
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# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
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DRTVWR-587: Update to viewer-manager v3.0-08bf5ee.
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Only publish installers to releases
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Ignore .vscode
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This viewer-manager refactors the bad-graphics-card detection.
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Likely happened because some textures had 0 height width initially, but
this is for UI/preview so request maximum either way.
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
# indra/newview/llviewertexture.cpp
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Restored removed commits since issue was isolated and bypassed.
Original issue: win32util.py imports wmi, if import fails it uses
registry for getting dns, if import works, it uses wmi to get dns.
Including wmi broke dns for some of the users ([Errno 11001] Name or
service not known)
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