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| author | Dave Parks <davep@lindenlab.com> | 2023-12-11 15:40:33 -0600 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-12-11 15:40:33 -0600 |
| commit | 4ca23735d906c69742f4bf362eb97b87831c2ece (patch) | |
| tree | d11f0faa8e611c22cbd5c7ac5d82b1771760444b | |
| parent | f3b87145775d3803306036d1e31fa39177f2600e (diff) | |
SL-20611 Followup -- reenable water haze
| -rw-r--r-- | indra/newview/pipeline.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b24a8106cc..f448983ac2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8327,7 +8327,7 @@ void LLPipeline::doWaterHaze() else { //render water patches like LLDrawPoolWater does - /*LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_FALSE); LLGLDisable cull(GL_CULL_FACE); gGLLastMatrix = NULL; @@ -8336,7 +8336,7 @@ void LLPipeline::doWaterHaze() if (mWaterPool) { mWaterPool->pushFaceGeometry(); - }*/ + } } unbindDeferredShader(haze_shader); |
