Age | Commit message (Collapse) | Author |
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SL-16418 Avoid crash on tear-down of running media prim texture
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On Mac, execute the packaged SLVersionChecker directly rather than invoking
system Python on our manually-bundled scripts.
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SL-16722 Fix void water not being rendered due to PR 782 skipping second pass of water rendering
Approved-by: Euclid Linden
Approved-by: Dave Parks
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1. When SL window closes it doesn't mean that process died so gave it a bit more time to terminate
2. Added a retry logic in case first run happened too early for some reason
3. Replaced ok/cancel on locked file with abort/retry/ignorei
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pass of water rendering
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SL-16418 move media texture updates to background thread
Approved-by: Dave Parks
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bridge in state 24 (dead)
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Reset avatar 'loaded' timer after getting new mesh data
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This reverts commit 8215fff0c2a1c895ef916837847cf7526ae61ef9.
# Conflicts:
# indra/newview/lltoolpie.cpp
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DRTVWR-546
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row (and add more paranoia checks on texture data).
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DRTVWR-546
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real this time).
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SL-16607
Approved-by: Euclid Linden
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SL-16606
Approved-by: Euclid Linden
Approved-by: Dave Parks
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