diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-01-27 00:11:37 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-01-27 00:32:24 +0200 |
commit | 3dd841277e88be5c124605153fef0d13dfcd5767 (patch) | |
tree | 9418b469ca73d07c8006781f20709df4f134e793 | |
parent | 345733173f0ba87ba00964d8468c230af667971d (diff) |
SL-16056 Avatar gas cloud adaptive delay #2
Reset avatar 'loaded' timer after getting new mesh data
-rw-r--r-- | indra/newview/llvoavatar.cpp | 20 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 4 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 12 |
3 files changed, 28 insertions, 8 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 13ae43c7d6..56a895bd1f 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -127,6 +127,9 @@ const F32 MIN_HOVER_Z = -2.0; const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; +// Unlike with 'self' avatar, server doesn't inform viewer about +// expected attachments so viewer has to wait to see if anything +// else will arrive const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; @@ -746,7 +749,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mCurrentGesticulationLevel = 0; - mFirstSeenTimer.reset(); + mFirstAppearanceMessageTimer.reset(); mRuthTimer.reset(); mRuthDebugTimer.reset(); mDebugExistenceTimer.reset(); @@ -6434,6 +6437,16 @@ void LLVOAvatar::updateAttachmentOverrides() #endif } +void LLVOAvatar::notifyAttachmentMeshLoaded() +{ + if (!isFullyLoaded()) + { + // We just received mesh or skin info + // Reset timer to wait for more potential meshes or changes + mFullyLoadedTimer.reset(); + } +} + //----------------------------------------------------------------------------- // addAttachmentOverridesForObject //----------------------------------------------------------------------------- @@ -8156,7 +8169,7 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading) // Note that textures can causes 60s delay on thier own // so this delay might end up on top of textures' delay mFirstUseDelaySeconds = llclamp( - mFirstSeenTimer.getElapsedTimeF32(), + mFirstAppearanceMessageTimer.getElapsedTimeF32(), FIRST_APPEARANCE_CLOUD_MIN_DELAY, FIRST_APPEARANCE_CLOUD_MAX_DELAY); @@ -8926,6 +8939,9 @@ void LLVOAvatar::onFirstTEMessageReceived() mMeshTexturesDirty = TRUE; gPipeline.markGLRebuild(this); + + mFirstAppearanceMessageTimer.reset(); + mFullyLoadedTimer.reset(); } } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index ab2a2daf49..7c2d71802e 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -206,7 +206,7 @@ public: inline LLJoint* getSkeletonJoint(S32 joint_num) { return mSkeleton[joint_num]; } inline size_t getSkeletonJointCount() const { return mSkeleton.size(); } - + void notifyAttachmentMeshLoaded(); void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true); void removeAttachmentOverridesForObject(const LLUUID& mesh_id); void removeAttachmentOverridesForObject(LLViewerObject *vo); @@ -379,7 +379,7 @@ protected: private: BOOL mFirstFullyVisible; F32 mFirstUseDelaySeconds; - LLFrameTimer mFirstSeenTimer; + LLFrameTimer mFirstAppearanceMessageTimer; BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e8bc015d78..8bc570311c 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1170,13 +1170,17 @@ void LLVOVolume::notifyMeshLoaded() mSculptChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); - if (getAvatar() && !isAnimatedObject()) + LLVOAvatar *av = getAvatar(); + if (av && !isAnimatedObject()) { - getAvatar()->addAttachmentOverridesForObject(this); + av->addAttachmentOverridesForObject(this); + av->notifyAttachmentMeshLoaded(); } - if (getControlAvatar() && isAnimatedObject()) + LLControlAvatar *cav = getControlAvatar(); + if (cav && isAnimatedObject()) { - getControlAvatar()->addAttachmentOverridesForObject(this); + cav->addAttachmentOverridesForObject(this); + cav->notifyAttachmentMeshLoaded(); } updateVisualComplexity(); } |