diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2022-01-13 12:34:23 -0800 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2022-01-14 11:50:20 -0800 | 
| commit | 206a8bb30f894d5b7c05bad34f2700fc08bd4d3a (patch) | |
| tree | 33cf9c00b3f7abaccb0159ec282b38dee0d99f99 | |
| parent | 04248b0aedb086f454b94d35918126559f7fd618 (diff) | |
SL-16606: Add profiler category PIPELINE
| -rw-r--r-- | indra/llrender/llgl.cpp | 6 | ||||
| -rw-r--r-- | indra/llrender/llrender.cpp | 6 | ||||
| -rw-r--r-- | indra/newview/llworld.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 102 | 
4 files changed, 59 insertions, 59 deletions
| diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 18a79d5264..12da961cef 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1868,7 +1868,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)  LLGLState::LLGLState(LLGLenum state, S32 enabled) :  	mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	switch (state)  	{  		case GL_ALPHA_TEST: @@ -1925,7 +1925,7 @@ void LLGLState::setEnabled(S32 enabled)  LLGLState::~LLGLState()   { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	stop_glerror();  	if (mState)  	{ @@ -2184,7 +2184,7 @@ void LLGLNamePool::cleanup()  GLuint LLGLNamePool::allocate()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  #if LL_GL_NAME_POOLING  	for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter)  	{ diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 8b4f250894..3b46eef1b4 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -193,7 +193,7 @@ void LLTexUnit::bindFast(LLTexture* texture)  bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	stop_glerror();  	if (mIndex >= 0)  	{ @@ -1483,7 +1483,7 @@ LLLightState* LLRender::getLight(U32 index)  void LLRender::setAmbientLightColor(const LLColor4& color)  { -	LL_PROFILE_ZONE_SCOPED +	LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE  	if (color != mAmbientLightColor)  	{  		++mLightHash; @@ -1558,7 +1558,7 @@ void LLRender::flush()  {  	if (mCount > 0)  	{ -        LL_PROFILE_ZONE_SCOPED; +        LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  		if (!mUIOffset.empty())  		{  			sUICalls++; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 343aea5721..6746a3a902 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -885,7 +885,7 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh  void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	if (!gAgent.getRegion())  	{  		return; @@ -1079,7 +1079,7 @@ void LLWorld::updateWaterObjects()  void LLWorld::shiftRegions(const LLVector3& offset)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)  	{  		LLViewerRegion* region = *i; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index bff3afe70e..c7dc710dd1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1224,7 +1224,7 @@ void LLPipeline::releaseShadowTargets()  void LLPipeline::createGLBuffers()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      stop_glerror();  	assertInitialized(); @@ -1491,7 +1491,7 @@ public:  // Called when a texture changes # of channels (causes faces to move to alpha pool)  void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized();  	// *TODO: This is inefficient and causes frame spikes; need a better way to do this @@ -1705,7 +1705,7 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)  void LLPipeline::unlinkDrawable(LLDrawable *drawable)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized(); @@ -1770,7 +1770,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)  //static  void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();  		 iter != gPipeline.mNearbyLights.end(); iter++)  	{ @@ -1798,7 +1798,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)  void LLPipeline::createObjects(F32 max_dtime)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	LLTimer update_timer; @@ -1822,7 +1822,7 @@ void LLPipeline::createObjects(F32 max_dtime)  void LLPipeline::createObject(LLViewerObject* vobj)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	LLDrawable* drawablep = vobj->mDrawable;  	if (!drawablep) @@ -1860,7 +1860,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)  void LLPipeline::resetFrameStats()  { -	LL_PROFILE_ZONE_SCOPED +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized();  	sCompiles        = 0; @@ -1974,7 +1974,7 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)  void LLPipeline::updateMove()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	if (FreezeTime)  	{ @@ -2076,7 +2076,7 @@ void LLPipeline::grabReferences(LLCullResult& result)  void LLPipeline::clearReferences()  { -	LL_PROFILE_ZONE_SCOPED +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	sCull = NULL;  	mGroupSaveQ1.clear();  } @@ -2330,7 +2330,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla  	static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")   									&& gGLManager.mHasOcclusionQuery; -	LL_RECORD_BLOCK_TIME(FTM_CULL); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);      if (planep != nullptr)      { @@ -2616,7 +2616,7 @@ void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderT  void LLPipeline::doOcclusion(LLCamera& camera)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested &&  		(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))  	{ @@ -2703,7 +2703,7 @@ bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority)  void LLPipeline::updateGL()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	{  		while (!LLGLUpdate::sGLQ.empty())  		{ @@ -2721,7 +2721,7 @@ void LLPipeline::updateGL()  void LLPipeline::clearRebuildGroups()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	LLSpatialGroup::sg_vector_t	hudGroups;  	mGroupQ1Locked = true; @@ -2826,7 +2826,7 @@ void LLPipeline::clearRebuildDrawables()  void LLPipeline::rebuildPriorityGroups()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	LLTimer update_timer;  	assertInitialized(); @@ -2855,7 +2855,7 @@ void LLPipeline::rebuildGroups()  		return;  	} -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	mGroupQ2Locked = true;  	// Iterate through some drawables on the non-priority build queue  	S32 size = (S32) mGroupQ2.size(); @@ -3103,7 +3103,7 @@ void LLPipeline::markShift(LLDrawable *drawablep)  void LLPipeline::shiftObjects(const LLVector3 &offset)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized();  	glClear(GL_DEPTH_BUFFER_BIT); @@ -3174,7 +3174,7 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)  void LLPipeline::processPartitionQ()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)  	{  		LLDrawable* drawable = *iter; @@ -3276,6 +3276,8 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f  void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; +  	if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,  					  LLPipeline::RENDER_TYPE_CONTROL_AV,  					  LLPipeline::RENDER_TYPE_GROUND, @@ -3290,8 +3292,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)  		gPipeline.resetDrawOrders();  	} -	LL_RECORD_BLOCK_TIME(FTM_STATESORT); -  	//LLVertexBuffer::unbind();  	grabReferences(result); @@ -3410,7 +3410,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)  void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      if (bridge->getSpatialGroup()->changeLOD() || fov_changed)  	{  		bool force_update = false; @@ -3420,7 +3420,7 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_c  void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      if (!drawablep  		|| drawablep->isDead()   		|| !hasRenderType(drawablep->getRenderType())) @@ -3730,7 +3730,7 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)  }  void LLPipeline::touchTextures(LLDrawInfo* info)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      for (int i = 0; i < info->mTextureList.size(); ++i)      {          touchTexture(info->mTextureList[i], info->mTextureListVSize[i]); @@ -3743,7 +3743,7 @@ void LLPipeline::touchTextures(LLDrawInfo* info)  void LLPipeline::postSort(LLCamera& camera)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized(); @@ -4252,7 +4252,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;  void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);  	assertInitialized(); @@ -4696,7 +4696,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)  void LLPipeline::renderGeomShadow(LLCamera& camera)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      U32 cur_type = 0;  	LLGLEnable cull(GL_CULL_FACE); @@ -4762,7 +4762,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)  void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized();  	S32 count = 0;  	if (render_type == LLRender::TRIANGLE_STRIP) @@ -5474,7 +5474,7 @@ void LLPipeline::renderDebug()  void LLPipeline::rebuildPools()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized(); @@ -5818,7 +5818,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )  void LLPipeline::resetDrawOrders()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	assertInitialized();  	// Iterate through all of the draw pools and rebuild them.  	for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) @@ -7224,7 +7224,7 @@ void LLPipeline::doResetVertexBuffers(bool forced)  		}  	} -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	mResetVertexBuffers = false;  	mCubeVB = NULL; @@ -7313,7 +7313,7 @@ void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_text  void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      assertInitialized();      gGL.loadMatrix(gGLModelView);      gGLLastMatrix = NULL; @@ -8042,7 +8042,7 @@ void LLPipeline::renderFinalize()  void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      LLRenderTarget* deferred_target       = &mDeferredScreen;      LLRenderTarget* deferred_depth_target = &mDeferredDepth; @@ -8304,7 +8304,7 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f)  void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      if (!sCull)      {          return; @@ -8315,7 +8315,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)      LLRenderTarget *deferred_light_target = &mDeferredLight;      { -        LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); +        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);          LLViewerCamera *camera = LLViewerCamera::getInstance();          {              LLGLDepthTest depth(GL_TRUE); @@ -8381,7 +8381,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)          {              deferred_light_target->bindTarget();              {  // paint shadow/SSAO light map (direct lighting lightmap) -                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - sun shadow"); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");                  bindDeferredShader(gDeferredSunProgram, deferred_light_target);                  mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);                  glClearColor(1, 1, 1, 1); @@ -8427,7 +8427,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)          if (RenderDeferredSSAO)          {  // soften direct lighting lightmap -            LL_PROFILE_ZONE_NAMED("renderDeferredLighting - soften shadow"); +            LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");              // blur lightmap              screen_target->bindTarget();              glClearColor(1, 1, 1, 1); @@ -8505,7 +8505,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)          {  // apply sunlight contribution              LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; -            LL_PROFILE_ZONE_NAMED("renderDeferredLighting - atmospherics"); +            LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics");              bindDeferredShader(soften_shader);              LLEnvironment &environment = LLEnvironment::instance(); @@ -8571,7 +8571,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)              LLVertexBuffer::unbind();              { -                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - local lights"); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights");                  bindDeferredShader(gDeferredLightProgram);                  if (mCubeVB.isNull()) @@ -8677,7 +8677,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)              if (!spot_lights.empty())              { -                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - projectors"); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors");                  LLGLDepthTest depth(GL_TRUE, GL_FALSE);                  bindDeferredShader(gDeferredSpotLightProgram); @@ -8722,7 +8722,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)              vert[2].set(3, 1, 0);              { -                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - fullscreen lights"); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights");                  LLGLDepthTest depth(GL_FALSE);                  // full screen blit @@ -9116,7 +9116,7 @@ inline float sgn(float a)  void LLPipeline::generateWaterReflection(LLCamera& camera_in)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;      if (!assertInitialized())      { @@ -9523,7 +9523,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbri  void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width)  { -    LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);      //disable occlusion culling for shadow passes (save setting to restore later)      S32 occlude = LLPipeline::sUseOcclusion; @@ -9610,7 +9610,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera              gGL.setColorMask(false, false);          } -        LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); +        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);          gGL.getTexUnit(0)->disable();          for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i) @@ -9628,7 +9628,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera      if (use_shader)      { -        LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); +        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);          gDeferredShadowProgram.unbind();          renderGeomShadow(shadow_cam); @@ -9637,13 +9637,13 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera      }      else      { -        LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); +        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);          renderGeomShadow(shadow_cam);      }      { -        LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); +        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);          for (int i = 0; i < 2; ++i)          { @@ -9659,19 +9659,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera                  LLVertexBuffer::MAP_TEXTURE_INDEX;              { -                LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);                  renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged);              }              { -                LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);                  LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);                  renderAlphaObjects(mask, TRUE, TRUE, rigged);              }              { -                LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);                  gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);                  LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);                  LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -9680,7 +9680,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera              { -                LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); +                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);                  gDeferredTreeShadowProgram.bind(rigged);                  if (i == 0)                  { @@ -9726,7 +9726,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera  bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;  	//get point cloud of intersection of frust and min, max  	if (getVisibleExtents(camera, min, max)) @@ -9989,7 +9989,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)  		return;  	} -	LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);  	bool skip_avatar_update = false;  	if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) | 
