Age | Commit message (Collapse) | Author |
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added commented out log timestamp override for scene load performance monitoring
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there are no samples during the time period.
added hasValue to SampleAccumulator so we don't print a value when we don't have
a single sample yet
added some disabled log output for scene load timing
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compilation fail
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the windows builds to recognize the value
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match more closely
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point/spot atten
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anger some shader compilers despite not being used
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deferred (opaque objects)
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fixed normalization assertions to work with megaprims
added is_zero() utility function
fixed unit declarations to be more clear
fixed texture cache hit rate always being 0
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URLs. Explicitly get the path.
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from group or friend.
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LLControlGroup::loadFromFile() can of course detect which LLControlGroup
instance it's loading. We only want to log unrecognized settings variables in
LLControlGroup "Global". Settings for "Don't show me this again" notifications
are in group "Warnings".
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matching the rest of the sRGB herd
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gamma exposed in settings
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issues, alpha-blend objects still missing haze underwater
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fast timer data now resets on login
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