diff options
| author | Graham Linden <graham@lindenlab.com> | 2013-07-23 08:37:35 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2013-07-23 08:37:35 -0700 | 
| commit | d8102b2c5c0c925064356006aa7f2f6081fc6852 (patch) | |
| tree | 72302ef84971c33ca9978cc53f7822eb59fb6f1e | |
| parent | fa74313e7db1132cd76313864d72aac27902a126 (diff) | |
NORSPEC-293 hazy glowing fullbright begone
3 files changed, 23 insertions, 155 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl deleted file mode 100644 index eb7a95513c..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl +++ /dev/null @@ -1,149 +0,0 @@ -/**  - * @file fullbrightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -#if !HAS_DIFFUSE_LOOKUP -uniform sampler2D diffuseMap; -#endif - -VARYING vec3 vary_position; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform float minimum_alpha; - -#ifdef WATER_FOG -uniform vec4 waterPlane; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; - -vec4 applyWaterFogDeferred(vec3 pos, vec4 color) -{ -	//normalize view vector -	vec3 view = normalize(pos); -	float es = -(dot(view, waterPlane.xyz)); - -	//find intersection point with water plane and eye vector -	 -	//get eye depth -	float e0 = max(-waterPlane.w, 0.0); -	 -	vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); -	 -	//get object depth -	float depth = length(pos - int_v); -		 -	//get "thickness" of water -	float l = max(depth, 0.1); - -	float kd = waterFogDensity; -	float ks = waterFogKS; -	vec4 kc = waterFogColor; -	 -	float F = 0.98; -	 -	float t1 = -kd * pow(F, ks * e0); -	float t2 = kd + ks * es; -	float t3 = pow(F, t2*l) - 1.0; -	 -	float L = min(t1/t2*t3, 1.0); -	 -	float D = pow(0.98, l*kd); -	 -	color.rgb = color.rgb * D + kc.rgb * L; -	color.a = kc.a + color.a; -	 -	return color; -} -#endif - -vec3 srgb_to_linear(vec3 cs) -{ -	 -/*        {  cs / 12.92,                 cs <= 0.04045 -    cl = { -        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ - -	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); -} - -vec3 linear_to_srgb(vec3 cl) -{ -	    /*{  0.0,                          0         <= cl -            {  12.92 * c,                    0         <  cl < 0.0031308 -    cs = {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1 -            {  1.0,                                       cl >= 1*/ - -	return 1.055 * pow(cl, vec3(0.41666)) - 0.055; -} - -void main()  -{ -#if HAS_DIFFUSE_LOOKUP -	vec4 color = diffuseLookup(vary_texcoord0.xy); -#else -	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); -#endif - -	float final_alpha = color.a * vertex_color.a; - -	if (color.a < minimum_alpha) -	{ -		discard; -	} - -	color.rgb *= vertex_color.rgb; -	color.rgb = srgb_to_linear(color.rgb); -	 - -	color.rgb = fullbrightAtmosTransport(color.rgb); -	color.rgb = fullbrightScaleSoftClip(color.rgb); -	 -	color.rgb = linear_to_srgb(color.rgb); - -#ifdef WATER_FOG -	vec3 pos = vary_position; -	vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha)); -	color.rgb = fogged.rgb; -	color.a   = fogged.a; -#else -	color.a   = final_alpha; -#endif - -	frag_color.rgb = color.rgb; -	frag_color.a   = color.a; -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 21349e8c63..da2585f662 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -39,8 +39,16 @@ VARYING vec3 vary_position;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); +vec3 fullbrightAtmosTransportDeferred(vec3 light) +{ +	return light; +} + +vec3 fullbrightScaleSoftClipDeferred(vec3 light) +{ +	//soft clip effect: +	return light; +}  #ifdef HAS_ALPHA_MASK  uniform float minimum_alpha; @@ -122,10 +130,17 @@ void main()  	float final_alpha = color.a * vertex_color.a; +#ifdef HAS_ALPHA_MASK +	if (color.a < minimum_alpha) +	{ +		discard; +	} +#endif +  	color.rgb *= vertex_color.rgb;  	color.rgb = srgb_to_linear(color.rgb); -	color.rgb = fullbrightAtmosTransport(color.rgb); -	color.rgb = fullbrightScaleSoftClip(color.rgb); +	color.rgb = fullbrightAtmosTransportDeferred(color.rgb); +	color.rgb = fullbrightScaleSoftClipDeferred(color.rgb);  	color.rgb = linear_to_srgb(color.rgb); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 07953c38fb..c24284fda2 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1611,7 +1611,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();  		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); -		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");  		gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);  	} @@ -1641,9 +1642,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();  		gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); -		gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; +		gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");  		gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");  		success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);  	} | 
