Age | Commit message (Collapse) | Author |
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with animesh. Disabled by default. Still doesn't work in all cases and has significant performance impact
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is paused
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display is enabled
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this allows rigging to some attachment points that will not otherwise work
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animated objects.
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viewer-local avs used in upload previews
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code cleanup
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incrementally. Same dubious formula.
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it can be fixed.
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which don't need mesh data.
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LLControlAvatar::initInstance() as a potential hook for optimizations.
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teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region
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tris, we don't bother making a control avatar for them.
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going static
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isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object.
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filters for Inventory
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with recursiveMarkForUpdate
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must contain some triangles even if not at the root
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