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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2017-12-11 21:18:05 +0000
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2017-12-11 21:18:05 +0000
commit6199cecd8bd40e9929f1863fcfa8220ccf9fdf3b (patch)
treef0d3fd92ca654b3f2e40c804e85c023adf2939cb
parentef264fd82e48a376db3c31323b3fcffe4d9c32b4 (diff)
SL-704 - more comment review/cleanup, some avatar state handling updated for animated objects.
-rw-r--r--indra/newview/llcontrolavatar.cpp7
-rw-r--r--indra/newview/llvoavatar.cpp9
-rw-r--r--indra/newview/llvovolume.cpp9
3 files changed, 12 insertions, 13 deletions
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp
index 0f4898e8d3..9b7118d9cb 100644
--- a/indra/newview/llcontrolavatar.cpp
+++ b/indra/newview/llcontrolavatar.cpp
@@ -113,7 +113,7 @@ void LLControlAvatar::setGlobalScale(F32 scale)
{
F32 adjust_scale = scale/mGlobalScale;
LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL;
- // AXON - should we be scaling from the pelvis or the root?
+ // should we be scaling from the pelvis or the root?
recursiveScaleJoint(mPelvisp,adjust_scale);
mGlobalScale = scale;
}
@@ -167,7 +167,10 @@ void LLControlAvatar::updateVolumeGeom()
matchVolumeTransform();
- // AXON testing scale
+ // Initial exploration of allowing scaling skeleton to match root
+ // prim bounding box. If enabled, would probably be controlled by
+ // an additional checkbox and default to off. Not enabled for
+ // initial release.
// What should the scale be? What we really want is the ratio
// between the scale at which the object was originally designed
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index a5a9fbe0e6..53db1ffe32 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3975,7 +3975,6 @@ void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool w
root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER);
- // AXON need to review mInAir calcs for animated objects, if the value even matters.
LLVector3 normal;
resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
@@ -4024,9 +4023,8 @@ void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool w
//--------------------------------------------------------------------
if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
{
- // AXON - should we always skip for control avatars?
- // Rotation fixups for avatars in motion, some may be
- // relevant.
+ // Rotation fixups for avatars in motion.
+ // Skip for animated objects.
updateOrientation(agent, speed, delta_time);
}
}
@@ -6130,8 +6128,7 @@ void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_age
LLVector3d z_vec(0.0f, 0.0f, 1.0f);
LLVector3d p0_global, p1_global;
- // AXON UPDATE FOR CONTROL AVS?
- if (mIsDummy)
+ if (isUIAvatar())
{
outNorm.setVec(z_vec);
out_pos_agent = in_pos_agent;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index cdab90d6cf..61844e064d 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3357,12 +3357,11 @@ U32 LLVOVolume::getExtendedMeshFlags() const
void LLVOVolume::onSetExtendedMeshFlags(U32 flags)
{
- // AXON - the check against isAnySelected() is "empirically
- // derived": doing rebuildGeom() while in selection trashes the
- // graphics state of animated objects. Skipping this update is OK
- // because we get another one on deselect.
- if (!getRootEdit()->isAnySelected() && mDrawable.notNull())
+ // The isAnySelected() check was needed at one point to prevent
+ // graphics problems. These are now believed to be fixed so the
+ // check has been disabled.
+ if (/*!getRootEdit()->isAnySelected() &&*/ mDrawable.notNull())
{
// Need to trigger rebuildGeom(), which is where control avatars get created/removed
getRootEdit()->recursiveMarkForUpdate(TRUE);