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|  | some assorted shader cleanup from changeset e156c46db1b2 | 
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|  | a parameter. | 
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|  | requirement and llvetor4a et al) | 
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|  | generation up into tiles to handle the case where a normal map is higher resolution than the current window) | 
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|  | vary_AtmosAttenuation | 
|  | render targets not getting allocated when needed. | 
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|  | but shadows are not. | 
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|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
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|  | atmospheric shaders. | 
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|  | float on varying parameters). | 
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|  | (still broken). | 
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|  | basic shaders disabled. | 
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