Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-05 | Merge branch 'master' into DRTVWR-460 | Andrey Lihatskiy | |
2020-02-05 | SL-4354 Not loaded avatars should stay cloud longer | Andrey Kleshchev | |
2020-02-05 | Merge branch 'DRTVWR-499' into DRTVWR-500 | Andrey Lihatskiy | |
2020-02-05 | Revert SL-4354 | Andrey Kleshchev | |
2020-02-04 | Merged in SL12005 (pull request #7) | Dave Houlton | |
SL-12005 FIXED, back out SRGB changes for projector spotlights Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-02-04 | SL-4354 Used wrong condition | Andrey Kleshchev | |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton | |
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it. | |||
2020-02-04 | Merged in SL-12179 | Maxim Nikolenko | |
2020-02-04 | SL-12179 Change LLVector4a to a struct | maxim_productengine | |
2020-02-04 | SL-10908 LLFace should fully rely onto drawable | Andrey Kleshchev | |
2020-02-04 | Merge branch 'DRTVWR-501' into DRTVWR-503 | Andrey Lihatskiy | |
2020-02-04 | Mac buildfix | Andrey Lihatskiy | |
2020-02-03 | SL-2569 More bad alloc checks | Andrey Kleshchev | |
2020-02-03 | Merge branch 'DRTVWR-501' into trunk | Andrey Lihatskiy | |
2020-02-03 | Merge branch 'DRTVWR-500' into DRTVWR-501 | Andrey Lihatskiy | |
2020-02-03 | Merge branch 'DRTVWR-499' into DRTVWR-500 | Andrey Lihatskiy | |
2020-01-31 | Merged in euclid-wip-SL12594 (pull request #5) | Dave Houlton | |
SL-12594, missed occurance of VertexShaderEnable setting Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> Approved-by: Bradley Payne <vir@lindenlab.com> | |||
2020-01-31 | SL-12594, fix one missed occurance of VertexShaderEnable setting | Dave Houlton | |
2020-01-31 | SL-12554 FIXED The value of the 'Avatar Maximum Complexity' is not ↵ | maxim_productengine | |
synchronized on different floaters while editing | |||
2020-01-30 | Merged in euclid-wip-SL12594 (pull request #3) | Dave Houlton | |
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-01-30 | Merged in SL-11406 (pull request #2) | Michael Pohoreski | |
SL-11406: Fix specularity being blown out due to previous fix Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-01-30 | SL-12618 FIXED The camera zoom position is incorrect after selecting the ↵ | maxim_productengine | |
preset in some cases | |||
2020-01-30 | SL-4354 Mesh avatars look broken while loading. | andreykproductengine | |
2020-01-30 | SL-12598 FIXED The buttons have cropped names in the 'Preferences' floater | maxim_productengine | |
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2020-01-29 | SL-12594, remove settings-file references to VertexShaderEnable | Dave Houlton | |
2020-01-29 | SL-12587 - debug logging option to see list of requested caps | Brad Payne (Vir Linden) | |
2020-01-29 | SL-12594, rename some lingering VertexShaderEnable variables | Dave Houlton | |
2020-01-29 | SL-4354 Mesh avatars look broken while loading. | andreykproductengine | |
2020-01-29 | SL-12594, remove Basic Shader checks | Dave Houlton | |
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders. | |||
2020-01-29 | SL-12594, remove the Basic Shaders checkbox from the gui | Dave Houlton | |
2020-01-29 | Merged in D440-merge-master (pull request #1) | Dave Houlton | |
Merge master (release 6.3.7) into DRTVWR-440 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-01-29 | potential crashfix | andreykproductengine | |
2020-01-29 | SL-12590 SL-12608 Fixed wrong states | andreykproductengine | |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2020-01-28 | Merge branch 'master' of https://bitbucket.org/lindenlab/viewer-private into ↵ | Brad Payne (Vir Linden) | |
DRTVWR-481 Merge | |||
2020-01-28 | Merge branch 'master' into DRTVWR-499 | Andrey Lihatskiy | |
2020-01-28 | Merged lindenlab/viewer into master | Andrey Lihatskiy | |
2020-01-28 | Increment viewer version to 6.3.7 | Nat Goodspeed | |
following promotion of DRTVWR-496 | |||
2020-01-28 | SL-12615: Support a branch-specific setting for viewer_channel in TeamCity ↵ | Oz Linden | |
builds | |||
2020-01-28 | DRTVWR-496 Changed canonical_repo to lindenlab/viewer | Andrey Lihatskiy | |
2020-01-28 | SL-12475 Mac buildfix | Andrey Lihatskiy | |
2020-01-28 | DRTVWR-496 Changed canonical_repo to lindenlab/viewer-dev | Andrey Lihatskiy | |
2020-01-27 | SL-12475 add Inventory Favorites tab | maxim_productengine | |
2020-01-23 | DRTVWR-440, another whitespace only (detabify) to test TeamCity triggers | Dave Houlton | |
2020-01-23 | SL-12591 Fixed float comparison | andreykproductengine | |
2020-01-23 | SL-12610 FIXED [Portuguese] The texture size isn't displayed in the ↵ | maxim_productengine | |
"Texture" floater | |||
2020-01-22 | DRTVWR-440, whitespace change to test TeamCity trigger | Dave Houlton | |
2020-01-21 | SL-12494 Add some more key bindings | maxim_productengine | |