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AgeCommit message (Collapse)Author
2020-02-05Merge branch 'master' into DRTVWR-460Andrey Lihatskiy
2020-02-05SL-4354 Not loaded avatars should stay cloud longerAndrey Kleshchev
2020-02-05Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-04Merged in SL12005 (pull request #7)Dave Houlton
SL-12005 FIXED, back out SRGB changes for projector spotlights Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it.
2020-02-04Merged in SL-12179Maxim Nikolenko
2020-02-04SL-12179 Change LLVector4a to a structmaxim_productengine
2020-02-04SL-10908 LLFace should fully rely onto drawableAndrey Kleshchev
2020-02-04Merge branch 'DRTVWR-501' into DRTVWR-503Andrey Lihatskiy
2020-02-04Mac buildfixAndrey Lihatskiy
2020-02-03SL-2569 More bad alloc checksAndrey Kleshchev
2020-02-03Merge branch 'DRTVWR-501' into trunkAndrey Lihatskiy
2020-02-03Merge branch 'DRTVWR-500' into DRTVWR-501Andrey Lihatskiy
2020-02-03Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-01-31Merged in euclid-wip-SL12594 (pull request #5)Dave Houlton
SL-12594, missed occurance of VertexShaderEnable setting Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> Approved-by: Bradley Payne <vir@lindenlab.com>
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-31SL-12554 FIXED The value of the 'Avatar Maximum Complexity' is not ↵maxim_productengine
synchronized on different floaters while editing
2020-01-30Merged in euclid-wip-SL12594 (pull request #3)Dave Houlton
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-01-30Merged in SL-11406 (pull request #2)Michael Pohoreski
SL-11406: Fix specularity being blown out due to previous fix Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-01-30SL-12618 FIXED The camera zoom position is incorrect after selecting the ↵maxim_productengine
preset in some cases
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-30SL-12598 FIXED The buttons have cropped names in the 'Preferences' floatermaxim_productengine
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-29SL-12594, remove settings-file references to VertexShaderEnableDave Houlton
2020-01-29SL-12587 - debug logging option to see list of requested capsBrad Payne (Vir Linden)
2020-01-29SL-12594, rename some lingering VertexShaderEnable variablesDave Houlton
2020-01-29SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-12594, remove Basic Shader checksDave Houlton
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders.
2020-01-29SL-12594, remove the Basic Shaders checkbox from the guiDave Houlton
2020-01-29Merged in D440-merge-master (pull request #1)Dave Houlton
Merge master (release 6.3.7) into DRTVWR-440 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-01-29potential crashfixandreykproductengine
2020-01-29SL-12590 SL-12608 Fixed wrong statesandreykproductengine
2020-01-28DRTVWR-440, merge in latest from 6.3.7 releaseDave Houlton
2020-01-28Merge branch 'master' of https://bitbucket.org/lindenlab/viewer-private into ↵Brad Payne (Vir Linden)
DRTVWR-481 Merge
2020-01-28Merge branch 'master' into DRTVWR-499Andrey Lihatskiy
2020-01-28Merged lindenlab/viewer into masterAndrey Lihatskiy
2020-01-28Increment viewer version to 6.3.7Nat Goodspeed
following promotion of DRTVWR-496
2020-01-28SL-12615: Support a branch-specific setting for viewer_channel in TeamCity ↵Oz Linden
builds
2020-01-28DRTVWR-496 Changed canonical_repo to lindenlab/viewerAndrey Lihatskiy
2020-01-28SL-12475 Mac buildfixAndrey Lihatskiy
2020-01-28DRTVWR-496 Changed canonical_repo to lindenlab/viewer-devAndrey Lihatskiy
2020-01-27SL-12475 add Inventory Favorites tabmaxim_productengine
2020-01-23DRTVWR-440, another whitespace only (detabify) to test TeamCity triggersDave Houlton
2020-01-23SL-12591 Fixed float comparisonandreykproductengine
2020-01-23SL-12610 FIXED [Portuguese] The texture size isn't displayed in the ↵maxim_productengine
"Texture" floater
2020-01-22DRTVWR-440, whitespace change to test TeamCity triggerDave Houlton
2020-01-21SL-12494 Add some more key bindingsmaxim_productengine