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| author | Dave Houlton <euclid@lindenlab.com> | 2020-01-31 21:55:38 +0000 | 
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2020-01-31 21:55:38 +0000 | 
| commit | 064864e5fb94b858ab18282cf3d5e542b89ee08d (patch) | |
| tree | bb52eec45755eed264b05fcde732a754b3368192 | |
| parent | 701e8515130d89430a3a20a0e1e31e34d571ae53 (diff) | |
| parent | 87a21d8acc859292a6d600d920fea5b24f3763e1 (diff) | |
Merged in euclid-wip-SL12594 (pull request #5)
SL-12594, missed occurance of VertexShaderEnable setting
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
Approved-by: Bradley Payne <vir@lindenlab.com>
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 9 | 
1 files changed, 0 insertions, 9 deletions
| diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index f6f4ac54d4..c8ddc96301 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -692,15 +692,6 @@ void LLViewerShaderMgr::setShaders()                  setShaders();                  return;              } - -            if (gSavedSettings.getBOOL("VertexShaderEnable")) -            { //disable shaders outright and try again -                gSavedSettings.setBOOL("VertexShaderEnable", FALSE); -                LL_WARNS() << "Falling back to no vertex shaders." << LL_ENDL; -                reentrance = false; -                setShaders(); -                return; -            }          }                 llassert(loaded); | 
