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authormaxim_productengine <mnikolenko@productengine.com>2020-02-04 16:10:04 +0200
committermaxim_productengine <mnikolenko@productengine.com>2020-02-04 16:10:04 +0200
commitabfc78429ff1f7f9f8c78b4706254b2510d63351 (patch)
tree295a79190ba55bcfcb5ca6b0f866b6938375eaf6
parent0e7ab122ec0761ca0a82251d63a7367e7147f4be (diff)
SL-12179 Change LLVector4a to a struct
-rw-r--r--indra/llmath/llvector4a.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 222f3cf235..27abf39537 100644
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,10 +46,10 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
-class LLVector4a;
+struct LLVector4a;
LL_ALIGN_PREFIX(16)
-class LLVector4a
+struct LLVector4a
{
public:
@@ -92,6 +92,7 @@ public:
// CONSTRUCTORS
////////////////////////////////////
+ //LLVector4a is plain data which should never have a default constructor or destructor(malloc&free won't trigger it)
LLVector4a()
{ //DO NOT INITIALIZE -- The overhead is completely unnecessary
ll_assert_aligned(this,16);