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| author | maxim_productengine <mnikolenko@productengine.com> | 2020-02-04 16:10:04 +0200 | 
|---|---|---|
| committer | maxim_productengine <mnikolenko@productengine.com> | 2020-02-04 16:10:04 +0200 | 
| commit | abfc78429ff1f7f9f8c78b4706254b2510d63351 (patch) | |
| tree | 295a79190ba55bcfcb5ca6b0f866b6938375eaf6 | |
| parent | 0e7ab122ec0761ca0a82251d63a7367e7147f4be (diff) | |
SL-12179 Change LLVector4a to a struct
| -rw-r--r-- | indra/llmath/llvector4a.h | 5 | 
1 files changed, 3 insertions, 2 deletions
| diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 222f3cf235..27abf39537 100644 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -46,10 +46,10 @@ class LLRotation;  // of this writing, July 08, 2010) about getting it implemented before you resort to  // LLVector3/LLVector4.   ///////////////////////////////// -class LLVector4a; +struct LLVector4a;  LL_ALIGN_PREFIX(16) -class LLVector4a +struct LLVector4a  {  public: @@ -92,6 +92,7 @@ public:  	// CONSTRUCTORS   	//////////////////////////////////// +	//LLVector4a is plain data which should never have a default constructor or destructor(malloc&free won't trigger it)  	LLVector4a()  	{ //DO NOT INITIALIZE -- The overhead is completely unnecessary  		ll_assert_aligned(this,16); | 
