Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-26 | DRTVWR-559: PBR: Cleanup debug | Ptolemy | |
2022-08-26 | SL-17703: PBR: Fix albedo being washed out due to wrong color space. | Ptolemy | |
2022-08-26 | DRTVWR-568: Eliminate more blockers to C++17 language standard. | Nat Goodspeed | |
2022-08-26 | Merge branch 'brad/opengl-core-profile-mac' of ↵ | Howard Stearns | |
bitbucket.org:lindenlab/viewer into SL-17967 | |||
2022-08-26 | SL-17967 - review comments | Howard Stearns | |
2022-08-26 | experiments for turning on opengl core profile on mac for DRTVWR-559 | Brad Kittenbrink | |
2022-08-26 | Merge branch 'DRTVWR-563' of bitbucket.org:lindenlab/viewer into DRTVWR-563 | Dave Parks | |
2022-08-26 | SL-17997 Follow up from beta breakers results. | Dave Parks | |
2022-08-25 | SL-17967 - .glsl typos. No we get pink PBR! | Howard Stearns | |
2022-08-25 | SL-17703: PBR: Tweak sunlight scaling to better match Substance 3D Stager, ↵ | Ptolemy | |
don't blow bloom out | |||
2022-08-25 | SL-17967 compiles and runs by avoiding the features | Howard Stearns | |
2022-08-25 | SL-18007 Edit shape freezes avatar in the middle of the turning animation | Andrey Kleshchev | |
2022-08-25 | SL-17702: PBR: Fix light bleed out of range | Ptolemy | |
2022-08-25 | SL-18019 Sometimes rigged meshes don't show in preview thumbnails | Andrey Kleshchev | |
2022-08-25 | SL-18021 Generate a VS 2019 build of the Viewer using current third party ↵ | Callum Linden | |
libraries: replace hard coded VS 2017 '150' maginc number with another magic number - for VS 2019 | |||
2022-08-24 | SL-17703: PBR: Convert sunlight color in sRGB to Linear due to EEP/Windlight. | Ptolemy | |
2022-08-24 | SL-17702: PBR: Document lights are in linear from C++ side | Ptolemy | |
2022-08-24 | Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559 | Ptolemy | |
2022-08-24 | DRTVWR-559: Cleanup | Ptolemy | |
2022-08-24 | SL-17702: PBR: Use legacy attenuation for point lights | Ptolemy | |
2022-08-24 | SL-17702: PBR: Optimize BRDF diffuse | Ptolemy | |
2022-08-24 | SL-17703: PBR: Add debug ability to turn sun/off, view sun contrib | Ptolemy | |
2022-08-24 | SL-17766: PBR: Refactor to use initMaterial() instead of duplicating ↵ | Ptolemy | |
material setup for both IBL and Sunlight BRDF | |||
2022-08-24 | DRTVWR-558: Re-enable --leap command-line switch for dev builds. | Nat Goodspeed | |
The --leap command-line switch is independent of updater processing. It should NOT be suppressed when the updater is suppressed. --leap is used for viewer testing, which is important for dev builds! | |||
2022-08-24 | DRTVWR-558: Eliminate many spurious set-not-used variables. | Nat Goodspeed | |
With Xcode 13.4, these unused variables break Release builds. | |||
2022-08-24 | SL-17653 File filter for local materials and textures in texture picker | Andrey Kleshchev | |
2022-08-23 | DRTVWR-558: Remove references to string join() per code review. | Nat Goodspeed | |
2022-08-23 | DRTVWR-558: Streamline and generalize Windows Python search. | Nat Goodspeed | |
2022-08-23 | DRTVWR-558: Fix Release variable-set-but-unused error. | Nat Goodspeed | |
2022-08-23 | DRTVWR-558: macOS Monterey objdump apparently needs --option | Nat Goodspeed | |
instead of -option as before. | |||
2022-08-23 | Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559 | Ptolemy | |
2022-08-23 | SL-17703: PBR: Use BRDF for sun/moon diffuse and specular | Ptolemy | |
2022-08-23 | SL-17766: PBR: Add V_GGX references | Ptolemy | |
2022-08-23 | SL-17703: PBR: Clamp roughness to minimum to match Blender, etc. | Ptolemy | |
2022-08-23 | SL-17703: PBR: Add BRDF prototypes | Ptolemy | |
2022-08-23 | SL-17975: PBR: Factor ambient occlusion into specular | Ptolemy | |
2022-08-23 | SL-17703: PBR: Don't add diffuse if IBL off | Ptolemy | |
2022-08-23 | SL-17703: Cleanup | Ptolemy | |
2022-08-23 | SL-17703: PBR: Move IOR calcF0() to deferred utils | Ptolemy | |
2022-08-23 | SL-17703: Add debug output for ambocc and ambenv | Ptolemy | |
2022-08-23 | SL-17703: PBR: Add debug ability to turn off IBL | Ptolemy | |
2022-08-22 | DRTVWR-558: Fix builds on macOS 12.5 Monterey. | Nat Goodspeed | |
Always search for python3[.exe] instead of plain 'python'. macOS Monterey no longer bundles Python 2 at all. Explicitly make PYTHON_EXECUTABLE a cached value so if the user edits it in CMakeCache.txt, it won't be overwritten by indra/cmake/Python.cmake. Do NOT set DYLD_LIBRARY_PATH for test executables! That has Bad Effects, as discussed in https://stackoverflow.com/q/73418423/5533635. Instead, create symlinks from build-mumble/sharedlibs/Resources -> Release/Resources and from build-mumble/test/Resources -> ../sharedlibs/Release/Resources. For test executables in sharedlibs/RelWithDebInfo and test/RelWithDebInfo, this supports our dylibs' baked-in load path @executable_path/../Resources. That load path assumes running in a standard app bundle (which the viewer in fact does), but we've been avoiding creating an app bundle for every test program. These symlinks allow us to continue doing that while avoiding DYLD_LIBRARY_PATH. Add indra/llcommon/apply.h. The LL::apply() function and its wrapper macro VAPPLY were very useful in diagnosing the problem. Tweak llleap_test.cpp. This source was modified extensively for diagnostic purposes; these are the small improvements that remain. | |||
2022-08-22 | DRTVWR-564: Add LL::apply(): call function, passing args from tuple. | Nat Goodspeed | |
This anticipates C++17's std::apply(), and in fact once we detect C++17, we'll just use that. But in C++14 we must still provide our own implementation. (cherry picked from commit dc2e2cd76f387ea6e80787fb94adcbc269cd1f25) | |||
2022-08-22 | SL-17975: PBR: Add light debugging | Ptolemy | |
2022-08-23 | SL-17653 Local gltf materials #3 | Andrey Kleshchev | |
2022-08-23 | SL-17653 Local gltf materials #2 | Andrey Kleshchev | |
2022-08-23 | SL-17653 Basic local gltf materials | Andrey Kleshchev | |
2022-08-19 | Merge branch 'DRTVWR-559-SL-17699' into DRTVWR-559 | Callum Prentice | |
2022-08-20 | SL-17584 Make setShaders crashes more informative | Andrey Kleshchev | |
2022-08-19 | https://jira.secondlife.com/browse/SL-17699 Integrate GLTF materials with ↵ | Callum Prentice | |
build floater texture tab: First pass - some edge cases remaining. User can now edit an object or set of objects, choose a material and have it apply as expected |