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2022-08-26DRTVWR-559: PBR: Cleanup debugPtolemy
2022-08-26SL-17703: PBR: Fix albedo being washed out due to wrong color space.Ptolemy
2022-08-26DRTVWR-568: Eliminate more blockers to C++17 language standard.Nat Goodspeed
2022-08-26Merge branch 'brad/opengl-core-profile-mac' of ↵Howard Stearns
bitbucket.org:lindenlab/viewer into SL-17967
2022-08-26SL-17967 - review commentsHoward Stearns
2022-08-26experiments for turning on opengl core profile on mac for DRTVWR-559Brad Kittenbrink
2022-08-26Merge branch 'DRTVWR-563' of bitbucket.org:lindenlab/viewer into DRTVWR-563Dave Parks
2022-08-26SL-17997 Follow up from beta breakers results.Dave Parks
2022-08-25SL-17967 - .glsl typos. No we get pink PBR!Howard Stearns
2022-08-25SL-17703: PBR: Tweak sunlight scaling to better match Substance 3D Stager, ↵Ptolemy
don't blow bloom out
2022-08-25SL-17967 compiles and runs by avoiding the featuresHoward Stearns
2022-08-25SL-18007 Edit shape freezes avatar in the middle of the turning animationAndrey Kleshchev
2022-08-25SL-17702: PBR: Fix light bleed out of rangePtolemy
2022-08-25SL-18019 Sometimes rigged meshes don't show in preview thumbnailsAndrey Kleshchev
2022-08-25SL-18021 Generate a VS 2019 build of the Viewer using current third party ↵Callum Linden
libraries: replace hard coded VS 2017 '150' maginc number with another magic number - for VS 2019
2022-08-24SL-17703: PBR: Convert sunlight color in sRGB to Linear due to EEP/Windlight.Ptolemy
2022-08-24SL-17702: PBR: Document lights are in linear from C++ sidePtolemy
2022-08-24Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-08-24DRTVWR-559: CleanupPtolemy
2022-08-24SL-17702: PBR: Use legacy attenuation for point lightsPtolemy
2022-08-24SL-17702: PBR: Optimize BRDF diffusePtolemy
2022-08-24SL-17703: PBR: Add debug ability to turn sun/off, view sun contribPtolemy
2022-08-24SL-17766: PBR: Refactor to use initMaterial() instead of duplicating ↵Ptolemy
material setup for both IBL and Sunlight BRDF
2022-08-24DRTVWR-558: Re-enable --leap command-line switch for dev builds.Nat Goodspeed
The --leap command-line switch is independent of updater processing. It should NOT be suppressed when the updater is suppressed. --leap is used for viewer testing, which is important for dev builds!
2022-08-24DRTVWR-558: Eliminate many spurious set-not-used variables.Nat Goodspeed
With Xcode 13.4, these unused variables break Release builds.
2022-08-24SL-17653 File filter for local materials and textures in texture pickerAndrey Kleshchev
2022-08-23DRTVWR-558: Remove references to string join() per code review.Nat Goodspeed
2022-08-23DRTVWR-558: Streamline and generalize Windows Python search.Nat Goodspeed
2022-08-23DRTVWR-558: Fix Release variable-set-but-unused error.Nat Goodspeed
2022-08-23DRTVWR-558: macOS Monterey objdump apparently needs --optionNat Goodspeed
instead of -option as before.
2022-08-23Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-08-23SL-17703: PBR: Use BRDF for sun/moon diffuse and specularPtolemy
2022-08-23SL-17766: PBR: Add V_GGX referencesPtolemy
2022-08-23SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.Ptolemy
2022-08-23SL-17703: PBR: Add BRDF prototypesPtolemy
2022-08-23SL-17975: PBR: Factor ambient occlusion into specularPtolemy
2022-08-23SL-17703: PBR: Don't add diffuse if IBL offPtolemy
2022-08-23SL-17703: CleanupPtolemy
2022-08-23SL-17703: PBR: Move IOR calcF0() to deferred utilsPtolemy
2022-08-23SL-17703: Add debug output for ambocc and ambenvPtolemy
2022-08-23SL-17703: PBR: Add debug ability to turn off IBLPtolemy
2022-08-22DRTVWR-558: Fix builds on macOS 12.5 Monterey.Nat Goodspeed
Always search for python3[.exe] instead of plain 'python'. macOS Monterey no longer bundles Python 2 at all. Explicitly make PYTHON_EXECUTABLE a cached value so if the user edits it in CMakeCache.txt, it won't be overwritten by indra/cmake/Python.cmake. Do NOT set DYLD_LIBRARY_PATH for test executables! That has Bad Effects, as discussed in https://stackoverflow.com/q/73418423/5533635. Instead, create symlinks from build-mumble/sharedlibs/Resources -> Release/Resources and from build-mumble/test/Resources -> ../sharedlibs/Release/Resources. For test executables in sharedlibs/RelWithDebInfo and test/RelWithDebInfo, this supports our dylibs' baked-in load path @executable_path/../Resources. That load path assumes running in a standard app bundle (which the viewer in fact does), but we've been avoiding creating an app bundle for every test program. These symlinks allow us to continue doing that while avoiding DYLD_LIBRARY_PATH. Add indra/llcommon/apply.h. The LL::apply() function and its wrapper macro VAPPLY were very useful in diagnosing the problem. Tweak llleap_test.cpp. This source was modified extensively for diagnostic purposes; these are the small improvements that remain.
2022-08-22DRTVWR-564: Add LL::apply(): call function, passing args from tuple.Nat Goodspeed
This anticipates C++17's std::apply(), and in fact once we detect C++17, we'll just use that. But in C++14 we must still provide our own implementation. (cherry picked from commit dc2e2cd76f387ea6e80787fb94adcbc269cd1f25)
2022-08-22SL-17975: PBR: Add light debuggingPtolemy
2022-08-23SL-17653 Local gltf materials #3Andrey Kleshchev
2022-08-23SL-17653 Local gltf materials #2Andrey Kleshchev
2022-08-23SL-17653 Basic local gltf materialsAndrey Kleshchev
2022-08-19Merge branch 'DRTVWR-559-SL-17699' into DRTVWR-559Callum Prentice
2022-08-20SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-08-19https://jira.secondlife.com/browse/SL-17699 Integrate GLTF materials with ↵Callum Prentice
build floater texture tab: First pass - some edge cases remaining. User can now edit an object or set of objects, choose a material and have it apply as expected