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| author | Ptolemy <ptolemy@lindenlab.com> | 2022-08-26 15:09:02 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2022-08-26 15:09:02 -0700 | 
| commit | dc8773ffe91d51f1918a7f6756b2746440d6a1b9 (patch) | |
| tree | f9e060045a8001ce424578a07ab3672b904769f0 | |
| parent | 7ceaa01878c13082a3a803e1d369eaddfea76050 (diff) | |
SL-17703: PBR: Fix albedo being washed out due to wrong color space.
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 3f21bd0219..36407065c0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -291,7 +291,7 @@ void main()          float dotBV = clamp(dot(b,v),0,1);          // Reference: getMetallicRoughnessInfo -        vec3  base            = linear_to_srgb(diffuse.rgb); +        vec3  base            = diffuse.rgb;          float perceptualRough = max(packedORM.g, 0.1);          vec3 c_diff, reflect0, reflect90;          float alphaRough, specWeight;  | 
