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authorCallum Prentice <callum@lindenlab.com>2022-08-19 13:14:51 -0700
committerCallum Prentice <callum@lindenlab.com>2022-08-19 13:14:51 -0700
commit59884327e29133afad7bb87852c83691f175922d (patch)
tree2d4d912a204f403a7c12c1cc8dde44f3cf7d147d
parent339e1d200f7fd5f8be715722369295220da2079b (diff)
https://jira.secondlife.com/browse/SL-17699 Integrate GLTF materials with build floater texture tab: First pass - some edge cases remaining. User can now edit an object or set of objects, choose a material and have it apply as expected
-rw-r--r--indra/newview/lltexturectrl.cpp71
1 files changed, 61 insertions, 10 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index d9ecfbc81d..1d3c61c21e 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -1533,9 +1533,9 @@ void LLTextureCtrl::onFloaterClose()
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
{
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
+ LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if( floaterp && getEnabled())
+ if( floaterp && getEnabled())
{
if (op == TEXTURE_CANCEL)
mViewModel->resetDirty();
@@ -1556,15 +1556,64 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
}
else
{
- mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
- LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL;
- mImageAssetID = floaterp->getAssetID();
- LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL;
+ mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
+ LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL;
+ mImageAssetID = floaterp->getAssetID();
+ LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL;
}
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
- mOnSelectCallback( this, LLSD() );
+ // determine if the selected item in inventory is a material
+ // by finding the item in inventory and inspecting its (IT_) type
+ LLUUID item_id = floaterp->findItemID(floaterp->getAssetID(), FALSE);
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if (item)
+ {
+ if (item->getInventoryType() == LLInventoryType::IT_MATERIAL)
+ {
+ // ask the selection manager for the list of selected objects
+ // to which the material will be applied.
+ LLObjectSelectionHandle selectedObjectsHandle = LLSelectMgr::getInstance()->getSelection();
+ if (selectedObjectsHandle.notNull())
+ {
+ LLObjectSelection* selectedObjects = selectedObjectsHandle.get();
+ if (!selectedObjects->isEmpty())
+ {
+ // we have a selection - iterate over it
+ for (LLObjectSelection::valid_iterator obj_iter = selectedObjects->valid_begin();
+ obj_iter != selectedObjects->valid_end();
+ ++obj_iter)
+ {
+ LLSelectNode* object = *obj_iter;
+ LLViewerObject* viewer_object = object->getObject();
+ if (viewer_object)
+ {
+ // the asset ID of the material we want to apply
+ // the the selected objects
+ LLUUID asset_id = item->getAssetUUID();
+
+ // iterate over the faces in the object
+ // TODO: consider the case where user has
+ // selected only certain faces
+ S32 num_faces = viewer_object->getNumTEs();
+ for (S32 face = 0; face < num_faces; face++)
+ {
+ viewer_object->setRenderMaterialID(face, asset_id);
+ dialog_refresh_all();
+ }
+ viewer_object->sendTEUpdate();
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ // original behavior for textures, not materials
+ {
+ mOnSelectCallback(this, LLSD());
+ }
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
@@ -1575,8 +1624,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
// If the "no_commit_on_selection" parameter is set
// we commit only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
- if (mCommitOnSelection || op == TEXTURE_SELECT)
- onCommit();
+ if (mCommitOnSelection || op == TEXTURE_SELECT)
+ {
+ onCommit();
+ }
}
}
}
@@ -1709,7 +1760,7 @@ void LLTextureCtrl::draw()
}
else//mImageAssetID == LLUUID::null
{
- mTexturep = NULL;
+ mTexturep = NULL;
}
// Border