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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | parameters | 
|  | debugging interruptions from bad assets | 
|  | rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit). | 
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|  | update | 
|  | crashes ending there (no repro, unfortunately) | 
|  | null normal map | 
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|  | hosing the Mac on 10.6.8 | 
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|  | zero-length vectors and other data conditioning; also added assert to normalize3fast to make finding these problems easier in the future | 
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|  | correctly and fix issues with transition from no-bumps to normal maps | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | editing | 
|  | possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  | when the TE was BUMPY_TEXTURE, but no normal map was applied | 
|  | in tex | 
|  | materials build | 
|  | material to using legacy bumps causing incorrect rendering | 
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|  | object when 100% transparent. |