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authorDave Parks <davep@lindenlab.com>2013-06-13 14:37:51 -0500
committerDave Parks <davep@lindenlab.com>2013-06-13 14:37:51 -0500
commitdc6ec6ee151905a8d1fbcf9da1ba2ddc7729081b (patch)
tree77beef651b2f0fb1b210608bdcc32109f1741d0b
parentc7479098f5a60de0e14e18d427067338f0f6c6a6 (diff)
NORSPEC-261 Put back directional ambient.
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 4cae08b0b9..3cfa7f2334 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -340,7 +340,7 @@ void main()
ambient *= ambient;
ambient = (1.0-ambient);
- //col.rgb *= ambient;
+ col.rgb *= ambient;
col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.8, 0.0));