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author | Dave Parks <davep@lindenlab.com> | 2013-06-13 14:37:51 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-06-13 14:37:51 -0500 |
commit | dc6ec6ee151905a8d1fbcf9da1ba2ddc7729081b (patch) | |
tree | 77beef651b2f0fb1b210608bdcc32109f1741d0b | |
parent | c7479098f5a60de0e14e18d427067338f0f6c6a6 (diff) |
NORSPEC-261 Put back directional ambient.
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 4cae08b0b9..3cfa7f2334 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -340,7 +340,7 @@ void main() ambient *= ambient; ambient = (1.0-ambient); - //col.rgb *= ambient; + col.rgb *= ambient; col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.8, 0.0)); |